Struct CommandBuffer

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pub struct CommandBuffer { /* private fields */ }
Expand description

Records operations for future application to a World

Useful when operations cannot be applied directly due to ordering concerns or borrow checking.

let mut world = World::new();
let entity = world.reserve_entity();
let mut cmd = CommandBuffer::new();
cmd.insert(entity, (true, 42));
cmd.run_on(&mut world); // cmd can now be reused
assert_eq!(*world.get::<&i32>(entity).unwrap(), 42);

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impl CommandBuffer

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pub fn new() -> CommandBuffer

Create an empty command buffer

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pub fn insert(&mut self, entity: Entity, components: impl DynamicBundle)

Add components from bundle to entity, if it exists

Pairs well with World::reserve_entity to spawn entities with a known handle.

When inserting a single component, see insert_one for convenience.

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pub fn insert_one(&mut self, entity: Entity, component: impl Component)

Add component to entity, if the entity exists

See insert.

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pub fn remove<T>(&mut self, ent: Entity)
where T: Bundle + 'static,

Remove components from entity if they exist

When removing a single component, see remove_one for convenience.

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pub fn remove_one<T>(&mut self, ent: Entity)
where T: Component,

Remove a component from entity if it exists

See remove.

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pub fn despawn(&mut self, entity: Entity)

Despawn entity from World

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pub fn spawn(&mut self, components: impl DynamicBundle)

Spawn a new entity with components

If the Entity is needed immediately, consider combining World::reserve_entity with insert instead.

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pub fn run_on(&mut self, world: &mut World)

Run recorded commands on world, clearing the command buffer

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pub fn clear(&mut self)

Drop all recorded commands

Trait Implementations§

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impl Default for CommandBuffer

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fn default() -> CommandBuffer

Create an empty buffer

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impl Drop for CommandBuffer

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Send for CommandBuffer

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impl Sync for CommandBuffer

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