Struct comfy_core::ShaderId
source · pub struct ShaderId(pub u64);Expand description
Opaque handle to a shader. The ID is exposed for debugging purposes. If you set it manually, you’re on your own :)
Tuple Fields§
§0: u64Trait Implementations§
source§impl PartialEq for ShaderId
impl PartialEq for ShaderId
impl Copy for ShaderId
impl Eq for ShaderId
impl StructuralEq for ShaderId
impl StructuralPartialEq for ShaderId
Auto Trait Implementations§
impl RefUnwindSafe for ShaderId
impl Send for ShaderId
impl Sync for ShaderId
impl Unpin for ShaderId
impl UnwindSafe for ShaderId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more