[−][src]Trait colors_transform::Color
Common to all trait
Associated Types
type Tuple
Required methods
fn new() -> Self
fn from_tuple(tuple: Self::Tuple) -> Self
fn as_tuple(&self) -> Self::Tuple
fn get_red(&self) -> f32
fn get_green(&self) -> f32
fn get_blue(&self) -> f32
fn set_red(&self, val: f32) -> Self
fn set_green(&self, val: f32) -> Self
fn set_blue(&self, val: f32) -> Self
fn get_hue(&self) -> f32
fn get_saturation(&self) -> f32
fn get_lightness(&self) -> f32
fn set_hue(&self, val: f32) -> Self
fn set_saturation(&self, val: f32) -> Self
fn set_lightness(&self, val: f32) -> Self
fn to_rgb(&self) -> Rgb
fn to_rgba(&self) -> Rgba
fn to_hsl(&self) -> Hsl
fn to_hsla(&self) -> Hsla
fn to_css_string(&self) -> String
Returns css string
Example
use colors_transform::{Hsl,Color}; let hsl = Hsl::from_tuple((301.0,27.0,91.0)); assert_eq!(hsl.to_css_string(), "hsl(301,27%,91%)");
fn adjust_hue(&self, amt: f32) -> Self
fn saturate(&self, amt: f32) -> Self
fn lighten(&self, amt: f32) -> Self
fn adjust_color(&self, col_name: RgbColor, val: f32) -> Self
Implementors
impl Color for Hsl[src]
type Tuple = ColorTuple
fn new() -> Hsl[src]
fn get_hue(&self) -> f32[src]
fn get_saturation(&self) -> f32[src]
fn get_lightness(&self) -> f32[src]
fn set_hue(&self, val: f32) -> Hsl[src]
fn set_saturation(&self, val: f32) -> Hsl[src]
fn set_lightness(&self, val: f32) -> Hsl[src]
fn get_red(&self) -> f32[src]
fn get_green(&self) -> f32[src]
fn get_blue(&self) -> f32[src]
fn set_red(&self, val: f32) -> Hsl[src]
fn set_green(&self, val: f32) -> Hsl[src]
fn set_blue(&self, val: f32) -> Hsl[src]
fn to_rgb(&self) -> Rgb[src]
fn to_rgba(&self) -> Rgba[src]
fn to_hsl(&self) -> Hsl[src]
fn to_hsla(&self) -> Hsla[src]
fn to_css_string(&self) -> String[src]
fn from_tuple(t: ColorTuple) -> Hsl[src]
fn as_tuple(&self) -> ColorTuple[src]
fn lighten(&self, val: f32) -> Hsl[src]
fn saturate(&self, val: f32) -> Hsl[src]
fn adjust_hue(&self, hue: f32) -> Hsl[src]
fn adjust_color(&self, name: RgbColor, val: f32) -> Hsl[src]
impl Color for Hsla[src]
type Tuple = ColorTupleA
fn new() -> Hsla[src]
fn get_hue(&self) -> f32[src]
fn get_saturation(&self) -> f32[src]
fn get_lightness(&self) -> f32[src]
fn set_hue(&self, val: f32) -> Hsla[src]
fn set_saturation(&self, val: f32) -> Hsla[src]
fn set_lightness(&self, val: f32) -> Hsla[src]
fn get_red(&self) -> f32[src]
fn get_green(&self) -> f32[src]
fn get_blue(&self) -> f32[src]
fn set_red(&self, val: f32) -> Hsla[src]
fn set_green(&self, val: f32) -> Hsla[src]
fn set_blue(&self, val: f32) -> Hsla[src]
fn to_rgb(&self) -> Rgb[src]
fn to_rgba(&self) -> Rgba[src]
fn to_hsl(&self) -> Hsl[src]
fn to_hsla(&self) -> Hsla[src]
fn to_css_string(&self) -> String[src]
fn from_tuple(t: ColorTupleA) -> Hsla[src]
fn as_tuple(&self) -> ColorTupleA[src]
fn lighten(&self, amt: f32) -> Hsla[src]
fn saturate(&self, amt: f32) -> Hsla[src]
fn adjust_hue(&self, amt: f32) -> Hsla[src]
fn adjust_color(&self, name: RgbColor, val: f32) -> Hsla[src]
impl Color for Rgb[src]
type Tuple = ColorTuple
fn new() -> Rgb[src]
fn get_red(&self) -> f32[src]
fn get_green(&self) -> f32[src]
fn get_blue(&self) -> f32[src]
fn set_red(&self, val: f32) -> Rgb[src]
fn set_green(&self, val: f32) -> Rgb[src]
fn set_blue(&self, val: f32) -> Rgb[src]
fn get_hue(&self) -> f32[src]
fn get_saturation(&self) -> f32[src]
fn get_lightness(&self) -> f32[src]
fn set_hue(&self, val: f32) -> Rgb[src]
fn set_saturation(&self, val: f32) -> Rgb[src]
fn set_lightness(&self, val: f32) -> Rgb[src]
fn to_rgb(&self) -> Rgb[src]
fn to_rgba(&self) -> Rgba[src]
fn to_hsl(&self) -> Hsl[src]
fn to_hsla(&self) -> Hsla[src]
fn to_css_string(&self) -> String[src]
Returns css string
Example
use colors_transform::{Rgb,Color}; let rgb = Rgb::from_tuple((225.0,101.7, 21.0)); assert_eq!(rgb.to_css_string(), "rgb(225,102,21)");