Struct collision::FrustumPoints
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pub struct FrustumPoints<S> { pub near_top_left: Point3<S>, pub near_top_right: Point3<S>, pub near_bottom_left: Point3<S>, pub near_bottom_right: Point3<S>, pub far_top_left: Point3<S>, pub far_top_right: Point3<S>, pub far_bottom_left: Point3<S>, pub far_bottom_right: Point3<S>, }
Fields
near_top_left: Point3<S>
near_top_right: Point3<S>
near_bottom_left: Point3<S>
near_bottom_right: Point3<S>
far_top_left: Point3<S>
far_top_right: Point3<S>
far_bottom_left: Point3<S>
far_bottom_right: Point3<S>
Trait Implementations
impl<S: Encodable> Encodable for FrustumPoints<S>
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impl<S: Decodable> Decodable for FrustumPoints<S>
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fn decode<__DS: Decoder>(__arg_0: &mut __DS) -> Result<FrustumPoints<S>, __DS::Error>
impl<S: Copy> Copy for FrustumPoints<S>
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impl<S: Clone> Clone for FrustumPoints<S>
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fn clone(&self) -> FrustumPoints<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq for FrustumPoints<S>
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fn eq(&self, __arg_0: &FrustumPoints<S>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &FrustumPoints<S>) -> bool
This method tests for !=
.