Struct collision::primitive::Rectangle
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pub struct Rectangle<S> { /* fields omitted */ }
Rectangle primitive.
Have a cached set of corner points to speed up computation.
Methods
impl<S> Rectangle<S> where
S: BaseFloat,
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S: BaseFloat,
pub fn new(dim_x: S, dim_y: S) -> Self
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Create a new rectangle primitive from component dimensions
pub fn new_impl(dim: Vector2<S>) -> Self
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Create a new rectangle primitive from a vector of component dimensions
pub fn dim(&self) -> &Vector2<S>
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Get the dimensions of the Rectangle
pub fn half_dim(&self) -> &Vector2<S>
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Get the half dimensions of the Rectangle
Trait Implementations
impl<S> From<Rectangle<S>> for Primitive2<S>
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fn from(rectangle: Rectangle<S>) -> Primitive2<S>
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Performs the conversion.
impl<S: Debug> Debug for Rectangle<S>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<S: Clone> Clone for Rectangle<S>
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fn clone(&self) -> Rectangle<S>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq for Rectangle<S>
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fn eq(&self, __arg_0: &Rectangle<S>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Rectangle<S>) -> bool
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This method tests for !=
.
impl<S> Primitive for Rectangle<S> where
S: BaseFloat,
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S: BaseFloat,
type Point = Point2<S>
Point type
fn support_point<T>(&self, direction: &Vector2<S>, transform: &T) -> Point2<S> where
T: Transform<Point2<S>>,
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T: Transform<Point2<S>>,
Get the support point on the shape in a given direction. Read more
impl<S> ComputeBound<Aabb2<S>> for Rectangle<S> where
S: BaseFloat,
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S: BaseFloat,
fn compute_bound(&self) -> Aabb2<S>
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Compute the bounding volume
impl<S> Discrete<Ray2<S>> for Rectangle<S> where
S: BaseFloat,
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S: BaseFloat,
fn intersects(&self, ray: &Ray2<S>) -> bool
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Ray must be in object space of the rectangle
impl<S> Continuous<Ray2<S>> for Rectangle<S> where
S: BaseFloat,
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S: BaseFloat,