Struct collision::primitive::Circle
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pub struct Circle<S> { pub radius: S, }
Circle primitive
Fields
radius: S
Radius of the circle
Methods
impl<S> Circle<S>
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Trait Implementations
impl<S: Debug> Debug for Circle<S>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<S: Clone> Clone for Circle<S>
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fn clone(&self) -> Circle<S>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq for Circle<S>
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fn eq(&self, __arg_0: &Circle<S>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Circle<S>) -> bool
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This method tests for !=
.
impl<S> Primitive for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
type Point = Point2<S>
Point type
fn support_point<T>(&self, direction: &Vector2<S>, transform: &T) -> Point2<S> where
T: Transform<Point2<S>>,
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T: Transform<Point2<S>>,
Get the support point on the shape in a given direction. Read more
impl<S> ComputeBound<Aabb2<S>> for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
fn compute_bound(&self) -> Aabb2<S>
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Compute the bounding volume
impl<S> Discrete<Ray2<S>> for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
fn intersects(&self, r: &Ray2<S>) -> bool
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Intersection test
impl<S> Continuous<Ray2<S>> for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
type Result = Point2<S>
Result returned by the intersection test
fn intersection(&self, r: &Ray2<S>) -> Option<Point2<S>>
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Intersection test
impl<S> From<Circle<S>> for Primitive2<S>
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fn from(circle: Circle<S>) -> Primitive2<S>
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Performs the conversion.