Struct collision::primitive::ConvexPolygon
[−]
[src]
pub struct ConvexPolygon<S> { pub vertices: Vec<Point2<S>>, }
Convex polygon primitive.
Can contain any number of vertices, but a high number of vertices will affect performance of course. Vertices need to be in CCW order.
Fields
vertices: Vec<Point2<S>>
Vertices of the convex polygon.
Methods
impl<S> ConvexPolygon<S>
[src]
pub fn new(vertices: Vec<Point2<S>>) -> Self
[src]
Create a new convex polygon from the given vertices. Vertices need to be in CCW order.
Trait Implementations
impl<S: Debug> Debug for ConvexPolygon<S>
[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result
[src]
Formats the value using the given formatter. Read more
impl<S: Clone> Clone for ConvexPolygon<S>
[src]
fn clone(&self) -> ConvexPolygon<S>
[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq for ConvexPolygon<S>
[src]
fn eq(&self, __arg_0: &ConvexPolygon<S>) -> bool
[src]
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &ConvexPolygon<S>) -> bool
[src]
This method tests for !=
.
impl<S> Primitive for ConvexPolygon<S> where
S: BaseFloat,
[src]
S: BaseFloat,
type Point = Point2<S>
Point type
fn support_point<T>(&self, direction: &Vector2<S>, transform: &T) -> Point2<S> where
T: Transform<Point2<S>>,
[src]
T: Transform<Point2<S>>,
Get the support point on the shape in a given direction. Read more
impl<S> ComputeBound<Aabb2<S>> for ConvexPolygon<S> where
S: BaseFloat,
[src]
S: BaseFloat,
fn compute_bound(&self) -> Aabb2<S>
[src]
Compute the bounding volume
impl<S> Discrete<Ray2<S>> for ConvexPolygon<S> where
S: BaseFloat,
[src]
S: BaseFloat,
fn intersects(&self, ray: &Ray2<S>) -> bool
[src]
Ray must be in object space
impl<S> Continuous<Ray2<S>> for ConvexPolygon<S> where
S: BaseFloat,
[src]
S: BaseFloat,
type Result = Point2<S>
Result returned by the intersection test
fn intersection(&self, ray: &Ray2<S>) -> Option<Point2<S>>
[src]
Ray must be in object space
impl<S> From<ConvexPolygon<S>> for Primitive2<S>
[src]
fn from(polygon: ConvexPolygon<S>) -> Primitive2<S>
[src]
Performs the conversion.
Auto Trait Implementations
impl<S> Send for ConvexPolygon<S> where
S: Send,
S: Send,
impl<S> Sync for ConvexPolygon<S> where
S: Sync,
S: Sync,