A velocity describing how the hitbox dims are changing over time.
Since the width and height of the shape is greater than padding at all times,
if a resize velocity is set that decreases the dimensions of the shape over time,
then the user is responsible for ensuring that the shape will not decrease below this threshold.
Collider may panic if this is violated.
An upper-bound on the time at which the hitbox will be updated by the user.
This is an advanced feature for efficiency and does not impact the results.
Infinity is used as the default, but using a lower value may improve performance
Collider will panic if the end time is exceeded without update,
at least in unoptimized builds. It is ultimately the user’s responsibility
to ensure that end times are not exceeded.