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TriangleMesh

Struct TriangleMesh 

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pub struct TriangleMesh { /* private fields */ }
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A static triangle mesh prepared for capsule collision and raycasts.

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impl TriangleMesh

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pub fn from_vertices(positions: &[[f32; 3]], indices: &[u32]) -> Self

Builds a mesh from raw vertex positions and triangle indices.

Degenerate triangles and out-of-range indices are skipped. A bounding volume hierarchy is built once the mesh exceeds 16 triangles.

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pub const fn bounds(&self) -> &Aabb

Returns the bounding box of the whole mesh.

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pub fn collide_capsule( &self, position: Vector<f32>, velocity_y: f32, radius: f32, height: f32, ) -> Option<TriangleHit>

Resolves a vertical capsule against this mesh.

position is the bottom of the capsule, height its total height. Returns None when nothing touches.

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pub fn raycast( &self, origin: Vector<f32>, direction: Vector<f32>, max_distance: f32, ) -> Option<f32>

Returns the distance to the closest triangle hit by the ray, if any.

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