Modules
Structs
A COLLADA animation consists of mapping of sample times to pose transforms
for a single node in the scene (usually a skeleton joint)
Skeleton-Mesh Binding Data
A set of shapes, all using the given material.
Represents the weights of any joints that should
control the vertex with skinned animation
A set of objects from the Collada document
A mesh object.
Provides the information needed for a mesh to bind vertex attributes
together and then organize those vertices into individual polygons.
A single 2-dimensional point on a texture. “Texure Vertex”.
A single 3-dimensional point on the corner of an object.
Enums
Geometric primitives, which assemble values from the inputs into vertex
attribute data.
The various shapes supported by this library that can be found in a Polylist.
Constants
Type Definitions
A 4x4 matrix.
A single 3-dimensional normal
An index into the
normals
array of an object.An index into the
texture vertex
array of an object.An index into the vertex array, with an optional index into the texture
array. This is used to define the corners of shapes which may or may not
be textured.
An index into the
vertices
array of an object, representing a vertex in
the mesh. After parsing, this is guaranteed to be a valid index into the
array, so unchecked indexing may be used.