Struct collada::Geometry
[−]
[src]
pub struct Geometry { pub material_name: Option<String>, pub smooth_shading_group: usize, pub shapes: Vec<Shape>, }
A set of shapes, all using the given material.
Fields
material_name: Option<String>
A reference to the material to apply to this geometry.
smooth_shading_group: usize
Should we use smooth shading when rendering this?
shapes: Vec<Shape>
The shapes of which this geometry is composed.
Trait Implementations
impl Debug for Geometry
[src]
impl Clone for Geometry
[src]
fn clone(&self) -> Geometry
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more