Struct EventInputHandler

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pub struct EventInputHandler<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> { /* private fields */ }
Expand description

Event-based input handler See module-level documentation for more detail.

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impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> EventInputHandler<I, C>

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pub fn new_empty() -> Self

Create a new EventInputHandler without any controls.

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pub fn new(control_config: AHashMap<I, C>) -> Self

Create a new EventInputHandler with the specified controls. The HashMap in should map inputs to the controls you want them to actuate.

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pub fn input_down(&mut self, input: I)

Call this function when your game engine gives you a KeyDown event, or any event signaling that an input is newly pressed down.

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pub fn input_up(&mut self, input: I)

Call this function when your game engine gives you a KeyUp event, or any event signaling that an input has been released.

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pub fn clear_inputs(&mut self)

Manually clear all the inputs the handler has received.

(I’m not sure why you would want to do this, but hey, might as well expose the functionality.)

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pub fn update(&mut self)

Update the input handler. You MUST CALL THIS FIRST THING in your game loop. Otherwise things won’t get updated correctly.

Trait Implementations§

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impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> Clone for EventInputHandler<I, C>

EnumMap doesn’t implement Clone so we do it ourselves

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> InputHandler<I, C> for EventInputHandler<I, C>

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fn pressed(&self, control: C) -> bool

Is this input pressed down? i.e. is the player pressing the button?

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fn released(&self, control: C) -> bool

Is this input released? i.e. is the player not pressing the button?

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fn clicked_down(&self, control: C) -> bool

Is this input being clicked down? i.e. was it up last frame, but down this frame?

Auto Trait Implementations§

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impl<I, C> Freeze for EventInputHandler<I, C>
where <C as Enum<u32>>::Array: Freeze, C: Freeze, <C as Enum<bool>>::Array: Freeze,

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impl<I, C> RefUnwindSafe for EventInputHandler<I, C>

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impl<I, C> Send for EventInputHandler<I, C>
where <C as Enum<u32>>::Array: Send, C: Send, <C as Enum<bool>>::Array: Send, I: Send,

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impl<I, C> Sync for EventInputHandler<I, C>
where <C as Enum<u32>>::Array: Sync, C: Sync, <C as Enum<bool>>::Array: Sync, I: Sync,

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impl<I, C> Unpin for EventInputHandler<I, C>
where <C as Enum<u32>>::Array: Unpin, C: Unpin, <C as Enum<bool>>::Array: Unpin, I: Unpin,

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impl<I, C> UnwindSafe for EventInputHandler<I, C>
where I: UnwindSafe, C: UnwindSafe, <C as Enum<u32>>::Array: UnwindSafe, <C as Enum<bool>>::Array: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V