Struct cogs_gamedev::controls::PollingInputHandler[][src]

pub struct PollingInputHandler<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> { /* fields omitted */ }
Expand description

Polling-based input handler. See module-level documentation for more.

Implementations

impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> PollingInputHandler<I, C>[src]

pub fn new_empty() -> Self[src]

Create a new PollingInputHandler without any controls.

pub fn new(control_config: HashMap<I, C>) -> Self[src]

Create a new PollingInputHandler with the specified controls. The HashMap in should map inputs to the controls you want them to actuate.

pub fn update(&mut self, new_inputs: &HashSet<I>)[src]

Update the input handler. You MUST CALL THIS FIRST THING in your game loop. Otherwise things won’t get updated correctly.

Trait Implementations

impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> Clone for PollingInputHandler<I, C>[src]

EnumMap doesn’t implement Clone so we do it ourselves

fn clone(&self) -> Self[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> InputHandler<I, C> for PollingInputHandler<I, C>[src]

fn pressed(&self, control: C) -> bool[src]

Is this input pressed down? i.e. is the player pressing the button?

fn released(&self, control: C) -> bool[src]

Is this input released? i.e. is the player not pressing the button?

fn clicked_down(&self, control: C) -> bool[src]

Is this input being clicked down? i.e. was it up last frame, but down this frame?

Auto Trait Implementations

impl<I, C> RefUnwindSafe for PollingInputHandler<I, C> where
    C: RefUnwindSafe,
    I: RefUnwindSafe,
    <C as Enum<u32>>::Array: RefUnwindSafe

impl<I, C> Send for PollingInputHandler<I, C> where
    C: Send,
    I: Send,
    <C as Enum<u32>>::Array: Send

impl<I, C> Sync for PollingInputHandler<I, C> where
    C: Sync,
    I: Sync,
    <C as Enum<u32>>::Array: Sync

impl<I, C> Unpin for PollingInputHandler<I, C> where
    C: Unpin,
    I: Unpin,
    <C as Enum<u32>>::Array: Unpin

impl<I, C> UnwindSafe for PollingInputHandler<I, C> where
    C: UnwindSafe,
    I: UnwindSafe,
    <C as Enum<u32>>::Array: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

pub fn vzip(self) -> V