[][src]Struct cogs_gamedev::controls::PollingInputHandler

pub struct PollingInputHandler<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> { /* fields omitted */ }

Polling-based input handler. See module-level documentation for more.

Implementations

impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> PollingInputHandler<I, C>[src]

pub fn new_empty() -> Self[src]

Create a new PollingInputHandler without any controls.

pub fn new(control_config: HashMap<I, C>) -> Self[src]

Create a new PollingInputHandler with the specified controls. The HashMap in should map inputs to the controls you want them to actuate.

pub fn update(&mut self, new_inputs: &HashSet<I>)[src]

Update the input handler. You MUST CALL THIS FIRST THING in your game loop. Otherwise things won't get updated correctly.

pub fn pressed(&self, control: C) -> bool[src]

Is this input pressed down? i.e. is the player pressing the button?

pub fn released(&self, control: C) -> bool[src]

Is this input released? i.e. is the player not pressing the button?

pub fn clicked_down(&self, control: C) -> bool[src]

Is this input being clicked down? i.e. was it up last frame, but down this frame?

Auto Trait Implementations

impl<I, C> RefUnwindSafe for PollingInputHandler<I, C> where
    C: RefUnwindSafe,
    I: RefUnwindSafe,
    <C as Enum<u32>>::Array: RefUnwindSafe

impl<I, C> Send for PollingInputHandler<I, C> where
    C: Send,
    I: Send,
    <C as Enum<u32>>::Array: Send

impl<I, C> Sync for PollingInputHandler<I, C> where
    C: Sync,
    I: Sync,
    <C as Enum<u32>>::Array: Sync

impl<I, C> Unpin for PollingInputHandler<I, C> where
    C: Unpin,
    I: Unpin,
    <C as Enum<u32>>::Array: Unpin

impl<I, C> UnwindSafe for PollingInputHandler<I, C> where
    C: UnwindSafe,
    I: UnwindSafe,
    <C as Enum<u32>>::Array: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.