Enum cogs_gamedev::directions::Direction4 [−][src]
pub enum Direction4 { North, East, South, West, }
Four-way directions.
These start at North and increment counter-clockwise,
so you can convert them to integers with as
and use them
in rotational calculations if you need.
Variants
Implementations
impl Direction4
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impl Direction4
[src]pub const DIRECTIONS: [Direction4; 4]
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All the directions in order. This is used internally for rotations and flips. I made it public just in case it’s helpful for you the programmer.
pub fn rotate(self, steps_clockwise: isize) -> Self
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Get this direction, rotated by this many steps clockwise. Negative numbers go counter-clockwise.
use Direction4::*; let north = North; assert_eq!(north.rotate(1), East); assert_eq!(north.rotate(2), South); assert_eq!(north.rotate(-1), West); assert_eq!(north.rotate(5).rotate(-11), South);
pub fn flip(self) -> Self
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Flip this direction.
use Direction4::*; assert_eq!(North.flip(), South); assert_eq!(West.flip(), East); assert_eq!(East.flip().flip(), East);
pub fn radians(self) -> f32
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Get this direction in radians.
This uses trigonometric + graphical standard, where:
- 0 radians is to the right
- Positive radians increment clockwise. NOTE: this is opposite from normal trig, but makes sense in computer graphics where +Y is downwards.
If you need it in degrees just call .to_degrees
on the result.
use Direction4::*; use std::f32::consts::TAU; let north_radians = North.radians(); assert!((north_radians - (TAU / 4.0 * 3.0)).abs() < 1e-10); let west_radians = West.radians(); assert!((west_radians - (TAU / 4.0 * 2.0)).abs() < 1e-10);
pub fn deltas(self) -> ICoord
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Get the deltas a step in this direction would result in, as a ICoord.
use Direction4::*; assert_eq!(North.deltas(), ICoord {x: 0, y: -1}); assert_eq!(West.deltas(), ICoord {x: -1, y: 0});
Trait Implementations
impl Add<Direction4> for ICoord
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impl Add<Direction4> for ICoord
[src]type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Direction4) -> Self::Output
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impl AddAssign<Direction4> for ICoord
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impl AddAssign<Direction4> for ICoord
[src]fn add_assign(&mut self, rhs: Direction4)
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impl Clone for Direction4
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impl Clone for Direction4
[src]fn clone(&self) -> Direction4
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for Direction4
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impl Copy for Direction4
[src]impl<V> Enum<V> for Direction4
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impl<V> Enum<V> for Direction4
[src]type Array = [V; 4]
Representation of an enum map for type V
.
fn from_usize(value: usize) -> Self
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fn into_usize(self) -> usize
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impl Eq for Direction4
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impl Eq for Direction4
[src]impl Hash for Direction4
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impl Hash for Direction4
[src]impl Ord for Direction4
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impl Ord for Direction4
[src]impl PartialEq<Direction4> for Direction4
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impl PartialEq<Direction4> for Direction4
[src]impl PartialOrd<Direction4> for Direction4
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impl PartialOrd<Direction4> for Direction4
[src]impl StructuralEq for Direction4
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impl StructuralEq for Direction4
[src]impl StructuralPartialEq for Direction4
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impl StructuralPartialEq for Direction4
[src]Auto Trait Implementations
impl RefUnwindSafe for Direction4
impl RefUnwindSafe for Direction4
impl Send for Direction4
impl Send for Direction4
impl Sync for Direction4
impl Sync for Direction4
impl Unpin for Direction4
impl Unpin for Direction4
impl UnwindSafe for Direction4
impl UnwindSafe for Direction4