pub struct TextureRectangle(/* private fields */);
Implementations§
Source§impl TextureRectangle
impl TextureRectangle
pub fn from_bitmap(bitmap: &Bitmap) -> TextureRectangle
pub fn from_foreign( ctx: &Context, gl_handle: u32, width: i32, height: i32, format: PixelFormat, ) -> TextureRectangle
pub fn with_size(ctx: &Context, width: i32, height: i32) -> TextureRectangle
Trait Implementations§
Source§impl Clone for TextureRectangle
impl Clone for TextureRectangle
Source§fn clone(&self) -> TextureRectangle
fn clone(&self) -> TextureRectangle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureRectangle
impl Debug for TextureRectangle
Source§impl Display for TextureRectangle
impl Display for TextureRectangle
Source§impl Hash for TextureRectangle
impl Hash for TextureRectangle
Source§impl Ord for TextureRectangle
impl Ord for TextureRectangle
Source§fn cmp(&self, other: &TextureRectangle) -> Ordering
fn cmp(&self, other: &TextureRectangle) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for TextureRectangle
impl<T: ObjectType> PartialEq<T> for TextureRectangle
Source§impl<T: ObjectType> PartialOrd<T> for TextureRectangle
impl<T: ObjectType> PartialOrd<T> for TextureRectangle
Source§impl StaticType for TextureRectangle
impl StaticType for TextureRectangle
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for TextureRectangle
impl IsA<Object> for TextureRectangle
impl IsA<Texture> for TextureRectangle
Auto Trait Implementations§
impl Freeze for TextureRectangle
impl RefUnwindSafe for TextureRectangle
impl !Send for TextureRectangle
impl !Sync for TextureRectangle
impl Unpin for TextureRectangle
impl UnwindSafe for TextureRectangle
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Source§impl<T> BorrowMut<T> for Twhere
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.fn get_type(&self) -> Type
fn get_object_class(&self) -> &ObjectClass
fn set_properties( &self, property_values: &[(&str, &dyn ToValue)], ) -> Result<(), BoolError>
fn set_property<'a, N>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>
fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError>
fn block_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn stop_signal_emission(&self, signal_name: &str)
fn disconnect(&self, handler_id: SignalHandlerId)
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
fn notify<'a, N>(&self, property_name: N)
fn notify_by_pspec(&self, pspec: &ParamSpec)
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fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
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Source§impl<O> TextureExt for O
impl<O> TextureExt for O
Source§fn allocate(&self) -> Result<bool, Error>
fn allocate(&self) -> Result<bool, Error>
Explicitly allocates the storage for the given
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which
allows you to be sure that there is enough memory for the
texture and if not then the error can be handled gracefully. Read moreSource§fn get_components(&self) -> TextureComponents
fn get_components(&self) -> TextureComponents
Queries what components the given
self
stores internally as set
via Texture::set_components
. Read moreSource§fn get_data(&self, format: PixelFormat, rowstride: u32, data: &[u8]) -> i32
fn get_data(&self, format: PixelFormat, rowstride: u32, data: &[u8]) -> i32
Copies the pixel data from a cogl texture to system memory. Read more
Source§fn get_gl_texture(&self) -> (bool, u32, u32)
fn get_gl_texture(&self) -> (bool, u32, u32)
Queries the GL handles for a GPU side texture through its
Texture
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fn get_height(&self) -> u32
Queries the height of a cogl texture. Read more
Source§fn get_max_waste(&self) -> i32
fn get_max_waste(&self) -> i32
Queries the maximum wasted (unused) pixels in one dimension of a GPU side
texture. Read more
Source§fn get_premultiplied(&self) -> bool
fn get_premultiplied(&self) -> bool
Queries the pre-multiplied alpha status for internally stored red,
green and blue components for the given
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. Read moreSource§fn is_sliced(&self) -> bool
fn is_sliced(&self) -> bool
Queries if a texture is sliced (stored as multiple GPU side tecture
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Source§fn set_components(&self, components: TextureComponents)
fn set_components(&self, components: TextureComponents)
Affects the internal storage format for this texture by specifying
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Source§fn set_data(
&self,
format: PixelFormat,
rowstride: i32,
data: &[u8],
level: i32,
) -> Result<bool, Error>
fn set_data( &self, format: PixelFormat, rowstride: i32, data: &[u8], level: i32, ) -> Result<bool, Error>
self
a Texture
.
Sets all the pixels for a given mipmap level
by copying the pixel
data pointed to by the data
argument into the given self
. Read moreSource§fn set_premultiplied(&self, premultiplied: bool)
fn set_premultiplied(&self, premultiplied: bool)
Affects the internal storage format for this texture by specifying
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Source§fn set_region(
&self,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
dst_width: u32,
dst_height: u32,
width: i32,
height: i32,
format: PixelFormat,
rowstride: u32,
data: &[u8],
) -> bool
fn set_region( &self, src_x: i32, src_y: i32, dst_x: i32, dst_y: i32, dst_width: u32, dst_height: u32, width: i32, height: i32, format: PixelFormat, rowstride: u32, data: &[u8], ) -> bool
Sets the pixels in a rectangular subregion of
self
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buffer containing pixel data. Read more