#[non_exhaustive]pub enum PipelineWrapMode {
Repeat,
MirroredRepeat,
ClampToEdge,
Automatic,
}
Expand description
The wrap mode specifies what happens when texture coordinates
outside the range 0→1 are used. Note that if the filter mode is
anything but PipelineFilter::Nearest
then texels outside the
range 0→1 might be used even when the coordinate is exactly 0 or 1
because OpenGL will try to sample neighbouring pixels. For example
if you are trying to render the full texture then you may get
artifacts around the edges when the pixels from the other side are
merged in if the wrap mode is set to repeat.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Repeat
The texture will be repeated. This is useful for example to draw a tiled background.
MirroredRepeat
ClampToEdge
The coordinates outside the range 0→1 will sample copies of the edge pixels of the texture. This is useful to avoid artifacts if only one copy of the texture is being rendered.
Automatic
Cogl will try to automatically
decide which of the above two to use. For cogl_rectangle
, it
will use repeat mode if any of the texture coordinates are
outside the range 0→1, otherwise it will use clamp to edge. For
cogl_polygon
it will always use repeat mode. For
cogl_vertex_buffer_draw
it will use repeat mode except for
layers that have point sprite coordinate generation enabled. This
is the default value.
Trait Implementations§
Source§impl Clone for PipelineWrapMode
impl Clone for PipelineWrapMode
Source§fn clone(&self) -> PipelineWrapMode
fn clone(&self) -> PipelineWrapMode
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more