Struct cogl::TextureVertex[][src]

#[repr(C)]
pub struct TextureVertex { pub x: f32, pub y: f32, pub z: f32, pub tx: f32, pub ty: f32, pub color: Color, }

Fields

x: f32y: f32z: f32tx: f32ty: f32color: Color

Trait Implementations

impl Clone for TextureVertex[src]

impl Debug for TextureVertex[src]

impl PartialEq<TextureVertex> for TextureVertex[src]

impl StructuralPartialEq for TextureVertex[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.