Struct cogl::Onscreen[][src]

pub struct Onscreen(_, _);

Implementations

impl Onscreen[src]

pub fn new(context: &Context, width: i32, height: i32) -> Onscreen[src]

Instantiates an “unallocated” Onscreen framebuffer that may be configured before later being allocated, either implicitly when it is first used or explicitly via Framebuffer::allocate.

context

A Context

width

The desired framebuffer width

height

The desired framebuffer height

Returns

A newly instantiated Onscreen framebuffer

pub fn get_buffer_age(&self) -> i32[src]

Gets the current age of the buffer contents.

This function allows applications to query the age of the current back buffer contents for a Onscreen as the number of frames elapsed since the contents were most recently defined.

These age values exposes enough information to applications about how Cogl internally manages back buffers to allow applications to re-use the contents of old frames and minimize how much must be redrawn for the next frame.

The back buffer contents can either be reported as invalid (has an age of 0) or it may be reported to be the same contents as from n frames prior to the current frame.

The queried value remains valid until the next buffer swap.

<note>One caveat is that under X11 the buffer age does not reflect changes to buffer contents caused by the window systems. X11 applications must track Expose events to determine what buffer regions need to additionally be repaired each frame.</note>

The recommended way to take advantage of this buffer age api is to build up a circular buffer of length 3 for tracking damage regions over the last 3 frames and when starting a new frame look at the age of the buffer and combine the damage regions for the current frame with the damage regions of previous age frames so you know everything that must be redrawn to update the old contents for the new frame.

<note>If the system doesn’t not support being able to track the age of back buffers then this function will always return 0 which implies that the contents are undefined.</note>

<note>The FeatureID::OglFeatureIdBufferAge feature can optionally be explicitly checked to determine if Cogl is currently tracking the age of Onscreen back buffer contents. If this feature is missing then this function will always return 0.</note>

Returns

The age of the buffer contents or 0 when the buffer contents are undefined.

pub fn get_frame_counter(&self) -> i64[src]

Gets the value of the framebuffers frame counter. This is a counter that increases by one each time Onscreen::swap_buffers or Onscreen::swap_region is called.

Returns

the current frame counter value

pub fn get_resizable(&self) -> Bool[src]

Lets you query whether self has been marked as resizable via the Onscreen::set_resizable api.

By default, if possible, a self will be created by Cogl as non resizable, but it is not guaranteed that this is always possible for all window systems.

<note>If cogl_onscreen_set_resizable(self, true) has been previously called then this function will return true, but it’s possible that the current windowing system being used does not support window resizing (consider fullscreen windows on a phone or a TV). This function is not aware of whether resizing is truly meaningful with your window system, only whether the self has been marked as resizable.</note>

Returns

Returns whether self has been marked as resizable or not.

pub fn hide(&self)[src]

This requests to make self invisible to the user.

Actually the precise semantics of this function depend on the window system currently in use, and if you don’t have a multi-windowining system this function may in-fact do nothing.

This function does not implicitly allocate the given self framebuffer before hiding it.

<note>Since Cogl doesn’t explicitly track the visibility status of onscreen framebuffers it wont try to avoid redundant window system requests e.g. to show an already visible window. This also means that it’s acceptable to alternatively use native APIs to show and hide windows without confusing Cogl.</note>

pub fn remove_dirty_callback(&self, closure: &mut OnscreenDirtyClosure)[src]

Removes a callback and associated user data that were previously registered using Onscreen::add_dirty_callback.

If a destroy callback was passed to Onscreen::add_dirty_callback to destroy the user data then this will also get called.

closure

A OnscreenDirtyClosure returned from Onscreen::add_dirty_callback

pub fn remove_frame_callback(&self, closure: &mut FrameClosure)[src]

Removes a callback and associated user data that were previously registered using Onscreen::add_frame_callback.

If a destroy callback was passed to Onscreen::add_frame_callback to destroy the user data then this will get called.

closure

A FrameClosure returned from Onscreen::add_frame_callback

pub fn remove_resize_callback(&self, closure: &mut OnscreenResizeClosure)[src]

Removes a resize callback and user_data pair that were previously associated with self via Onscreen::add_resize_callback.

closure

An identifier returned from Onscreen::add_resize_callback

pub fn set_resizable(&self, resizable: Bool)[src]

Lets you request Cogl to mark an self framebuffer as resizable or not.

By default, if possible, a self will be created by Cogl as non resizable, but it is not guaranteed that this is always possible for all window systems.

<note>Cogl does not know whether marking the self framebuffer is truly meaningful for your current window system (consider applications being run fullscreen on a phone or TV) so this function may not have any useful effect. If you are running on a multi windowing system such as X11 or Win32 or OSX then Cogl will request to the window system that users be allowed to resize the self, although it’s still possible that some other window management policy will block this possibility.</note>

<note>Whenever an self framebuffer is resized the viewport will be automatically updated to match the new size of the framebuffer with an origin of (0,0). If your application needs more specialized control of the viewport it will need to register a resize handler using Onscreen::add_resize_callback so that it can track when the viewport has been changed automatically.</note>

pub fn set_swap_throttled(&self, throttled: Bool)[src]

Requests that the given self framebuffer should have swap buffer requests (made using Onscreen::swap_buffers) throttled either by a displays vblank period or perhaps some other mechanism in a composited environment.

throttled

Whether swap throttling is wanted or not.

pub fn show(&self)[src]

This requests to make self visible to the user.

Actually the precise semantics of this function depend on the window system currently in use, and if you don’t have a multi-windowining system this function may in-fact do nothing.

This function will implicitly allocate the given self framebuffer before showing it if it hasn’t already been allocated.

When using the Wayland winsys calling this will set the surface to a toplevel type which will make it appear. If the application wants to set a different type for the surface, it can avoid calling Onscreen::show and set its own type directly with the Wayland client API via cogl_wayland_onscreen_get_surface.

<note>Since Cogl doesn’t explicitly track the visibility status of onscreen framebuffers it wont try to avoid redundant window system requests e.g. to show an already visible window. This also means that it’s acceptable to alternatively use native APIs to show and hide windows without confusing Cogl.</note>

pub fn swap_buffers(&self)[src]

Swaps the current back buffer being rendered too, to the front for display.

This function also implicitly discards the contents of the color, depth and stencil buffers as if Framebuffer::discard_buffers were used. The significance of the discard is that you should not expect to be able to start a new frame that incrementally builds on the contents of the previous frame.

<note>It is highly recommended that applications use Onscreen::swap_buffers_with_damage instead whenever possible and also use the Onscreen::get_buffer_age api so they can perform incremental updates to older buffers instead of having to render a full buffer for every frame.</note>

Trait Implementations

impl Clone for Onscreen[src]

impl Debug for Onscreen[src]

impl Display for Onscreen[src]

impl Eq for Onscreen[src]

impl Hash for Onscreen[src]

impl IsA<Framebuffer> for Onscreen[src]

impl IsA<Object> for Onscreen[src]

impl Ord for Onscreen[src]

impl<T: ObjectType> PartialEq<T> for Onscreen[src]

impl<T: ObjectType> PartialOrd<T> for Onscreen[src]

impl StaticType for Onscreen[src]

Auto Trait Implementations

impl RefUnwindSafe for Onscreen

impl !Send for Onscreen

impl !Sync for Onscreen

impl Unpin for Onscreen

impl UnwindSafe for Onscreen

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<Super, Sub> CanDowncast<Sub> for Super where
    Sub: IsA<Super>,
    Super: IsA<Super>, 
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impl<T> Cast for T where
    T: ObjectType
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ObjectExt for T where
    T: ObjectType
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToSendValue for T where
    T: SetValue + Send + ToValue + ?Sized
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impl<T> ToString for T where
    T: Display + ?Sized
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impl<T> ToValue for T where
    T: SetValue + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.