pub struct Launcher { /* private fields */ }Implementations§
Trait Implementations§
Source§impl App for Launcher
impl App for Launcher
Source§fn update(&mut self, ctx: &Context, frame: &mut Frame)
fn update(&mut self, ctx: &Context, frame: &mut Frame)
Called each time the UI needs repainting, which may be many times per second. Read more
Source§fn save(&mut self, storage: &mut dyn Storage)
fn save(&mut self, storage: &mut dyn Storage)
Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
Source§fn on_close_event(&mut self) -> bool
fn on_close_event(&mut self) -> bool
Called when the user attempts to close the desktop window and/or quit the application. Read more
Source§fn on_exit(&mut self, _gl: Option<&Context>)
fn on_exit(&mut self, _gl: Option<&Context>)
Called once on shutdown, after
Self::save. Read moreSource§fn auto_save_interval(&self) -> Duration
fn auto_save_interval(&self) -> Duration
Time between automatic calls to
Self::saveSource§fn max_size_points(&self) -> Vec2
fn max_size_points(&self) -> Vec2
The size limit of the web app canvas. Read more
Source§fn clear_color(&self, _visuals: &Visuals) -> Rgba
fn clear_color(&self, _visuals: &Visuals) -> Rgba
Background color for the app, e.g. what is sent to
gl.clearColor.
This is the background of your windows if you don’t set a central panel.Source§fn persist_native_window(&self) -> bool
fn persist_native_window(&self) -> bool
Controls whether or not the native window position and size will be
persisted (only if the “persistence” feature is enabled).
Source§fn persist_egui_memory(&self) -> bool
fn persist_egui_memory(&self) -> bool
Controls whether or not the egui memory (window positions etc) will be
persisted (only if the “persistence” feature is enabled).
Source§fn warm_up_enabled(&self) -> bool
fn warm_up_enabled(&self) -> bool
If
true a warm-up call to Self::update will be issued where
ctx.memory().everything_is_visible() will be set to true. Read moreAuto Trait Implementations§
impl Freeze for Launcher
impl RefUnwindSafe for Launcher
impl Send for Launcher
impl !Sync for Launcher
impl Unpin for Launcher
impl UnwindSafe for Launcher
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().