[][src]Struct coffee::input::mouse::Mouse

pub struct Mouse { /* fields omitted */ }

A simple mouse input tracker.

You can use this as your Game::Input directly!

Implementations

impl Mouse[src]

pub fn cursor_position(&self) -> Point[src]

Returns the current cursor position.

pub fn wheel_movement(&self) -> WheelMovement[src]

Returns the wheel movements during the last interaction.

pub fn is_cursor_taken(&self) -> bool[src]

Returns true if the cursor is currently not available.

This mostly happens when the cursor is currently over a UserInterface.

pub fn is_cursor_within_window(&self) -> bool[src]

Returns true if the cursor is currently within the Window.

pub fn is_button_pressed(&self, button: Button) -> bool[src]

Returns true if the given button is currently pressed.

pub fn button_clicks(&self, button: Button) -> &[Point][src]

Returns the positions of the clicks during the last interaction.

Clicks performed while the cursor is not available are automatically ignored.

Trait Implementations

impl Clone for Mouse[src]

impl Debug for Mouse[src]

impl Input for Mouse[src]

Auto Trait Implementations

impl RefUnwindSafe for Mouse

impl Send for Mouse

impl Sync for Mouse

impl Unpin for Mouse

impl UnwindSafe for Mouse

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,