[][src]Enum coffee::input::Event

pub enum Event {
    Keyboard(Event),
    Mouse(Event),
    Gamepad {
        id: Id,
        event: Event,
        time: SystemTime,
    },
    Window(Event),
}

An input event.

Input events in your Game are processed by the Game::Input associated type.

You can use your own input handler by implementing the Input trait.

Variants

Keyboard(Event)

A keyboard event

Mouse(Event)

A mouse event

Gamepad

A gamepad event

Fields of Gamepad

id: Id

The gamepad identifier

event: Event

The gamepad event

time: SystemTime

The time of the event

Window(Event)

A window event

Trait Implementations

impl Clone for Event[src]

impl Copy for Event[src]

impl Debug for Event[src]

impl PartialEq<Event> for Event[src]

impl StructuralPartialEq for Event[src]

Auto Trait Implementations

impl RefUnwindSafe for Event

impl Send for Event

impl Sync for Event

impl Unpin for Event

impl UnwindSafe for Event

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug
[src]

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,