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Worker

Struct Worker 

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pub struct Worker<W>
where W: 'static + Sync + Send + Actor,
{ /* private fields */ }

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impl<W> Worker<W>
where W: 'static + Clone + Sync + Send + Actor,

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pub async fn new( state: W, count: usize, context: &mut ActorContext, ) -> Result<WorkerRef<W>, ActorRefErr>

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impl<W> Actor for Worker<W>
where W: 'static + Clone + Sync + Send + Actor,

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fn started<'life0, 'life1, 'async_trait>( &'life0 mut self, _ctx: &'life1 mut ActorHandlerContext, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: Send + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn stopped<'life0, 'life1, 'async_trait>( &'life0 mut self, _ctx: &'life1 mut ActorHandlerContext, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: Send + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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impl<W, M> Handler<WorkerMessage<M>> for Worker<W>
where W: 'static + Sync + Send + Handler<M> + Actor, M: 'static + Sync + Send + Message, M::Result: 'static + Sync + Send,

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fn handle<'life0, 'life1, 'async_trait>( &'life0 mut self, message: WorkerMessage<M>, ctx: &'life1 mut ActorHandlerContext, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Auto Trait Implementations§

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impl<W> Freeze for Worker<W>
where W: Freeze,

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impl<W> !RefUnwindSafe for Worker<W>

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impl<W> Send for Worker<W>

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impl<W> Sync for Worker<W>

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impl<W> Unpin for Worker<W>
where W: Unpin,

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impl<W> UnsafeUnpin for Worker<W>
where W: UnsafeUnpin,

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impl<W> !UnwindSafe for Worker<W>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<A> GetActorRef for A
where A: Actor,

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fn get_ref(&self, ctx: &ActorHandlerContext) -> ActorRef<A>
where A: Send + Sync,

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impl<F, A, R> Handler<Exec<F, A, R>> for A
where A: 'static + Actor + Sync + Send, F: FnMut(&mut A) -> R + 'static + Send + Sync, R: 'static + Send + Sync,

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fn handle<'life0, 'life1, 'async_trait>( &'life0 mut self, message: Exec<F, A, R>, _ctx: &'life1 mut ActorHandlerContext, ) -> Pin<Box<dyn Future<Output = R> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, A: 'async_trait,

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impl<A> Handler<Status> for A
where A: 'static + Actor + Sync + Send,

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fn handle<'life0, 'life1, 'async_trait>( &'life0 mut self, _message: Status, ctx: &'life1 mut ActorHandlerContext, ) -> Pin<Box<dyn Future<Output = ActorStatus> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, A: 'async_trait,

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impl<A> Handler<Stop> for A
where A: Actor + 'static + Sync + Send,

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fn handle<'life0, 'life1, 'async_trait>( &'life0 mut self, _message: Stop, ctx: &'life1 mut ActorHandlerContext, ) -> Pin<Box<dyn Future<Output = ActorStatus> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, A: 'async_trait,

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.