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AnimationState

Struct AnimationState 

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pub struct AnimationState {
    pub enabled: bool,
    pub focus_flash: Spring,
    pub peek_badge: Spring,
    pub panel_ratio: Spring,
    pub modal_open: Spring,
    pub reveal_springs: Vec<Spring>,
    pub reveal_active: bool,
}
Expand description

Centralized animation state for all spring-based animations in the TUI.

All springs are ticked on every CassMsg::Tick. When enabled is false (CASS_DISABLE_ANIMATIONS=1), springs snap instantly to their targets.

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§enabled: bool

Master kill-switch: false when CASS_DISABLE_ANIMATIONS=1.

§focus_flash: Spring

Focus flash spring (0→1 = flash active → settled).

§peek_badge: Spring

Peek badge spring (0→1 = badge visible → hidden).

§panel_ratio: Spring

Panel resize spring (current → target split ratio, 0.0–1.0).

§modal_open: Spring

Modal open spring (0 = closed, 1 = fully open).

§reveal_springs: Vec<Spring>

Result list reveal progress per slot (up to MAX_ANIMATED_ITEMS).

§reveal_active: bool

Whether a reveal sequence is actively playing.

Implementations§

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impl AnimationState

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pub fn new(enabled: bool) -> Self

Create a new animation state. Pass false to disable all animations.

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pub fn from_env() -> Self

Read CASS_DISABLE_ANIMATIONS from environment.

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pub fn tick(&mut self, dt: Duration)

Tick all active springs by dt. If animations are disabled, snap to targets.

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pub fn trigger_focus_flash(&mut self)

Trigger a focus flash (spring from 0→1).

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pub fn show_peek_badge(&mut self)

Show peek badge (spring to 1), will need explicit hide.

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pub fn hide_peek_badge(&mut self)

Hide peek badge (spring to 0).

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pub fn set_panel_ratio(&mut self, target: f64)

Animate panel split ratio to a new target.

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pub fn open_modal(&mut self)

Open a modal (spring to 1).

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pub fn close_modal(&mut self)

Close a modal (spring to 0).

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pub fn start_reveal(&mut self, count: usize)

Start a staggered reveal for count result items.

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pub fn clear_reveal(&mut self)

Clear any in-flight reveal sequence.

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pub fn reveal_progress(&self, idx: usize) -> f64

Get the reveal progress for item at index (0.0 = hidden, 1.0 = visible).

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pub fn focus_flash_progress(&self) -> f32

Get the focus flash progress (0.0 = just triggered, 1.0 = settled).

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pub fn peek_badge_progress(&self) -> f32

Get the peek badge visibility (0.0 = hidden, 1.0 = fully visible).

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pub fn modal_progress(&self) -> f32

Get the modal open progress (0.0 = closed, 1.0 = fully open).

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pub fn panel_ratio_value(&self) -> f64

Get the animated panel split ratio.

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impl Debug for AnimationState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationState

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fn default() -> Self

Returns the “default value” for a type. Read more

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