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Module

Struct Module 

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pub struct Module {
    pub id: Uuid,
    pub module_type: ModuleType,
    pub name: String,
    pub routines: IndexMap<Uuid, Routine>,
    pub player: bool,
    pub view_name: String,
    /* private fields */
}

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§id: Uuid§module_type: ModuleType§name: String§routines: IndexMap<Uuid, Routine>§player: bool§view_name: String

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impl Module

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pub fn replace_preserving_runtime(&mut self, next: &Module)

Replace persisted module data while keeping runtime-only UI state (selection, scroll, view binding, filter text) intact.

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pub fn clear_toolbar_settings(&self, ui: &mut TheUI, ctx: &mut TheContext)

Reset toolbar to filter-only controls (drops any stale value widgets).

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pub fn new(name: &str) -> Self

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pub fn as_type(t: ModuleType) -> Self

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pub fn set_module_type(&mut self, module_type: ModuleType)

Sets the module type

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pub fn contains(&self, event: &str) -> bool

Checks if the given event exists

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pub fn update_routines(&mut self)

Add/ Update the routines of the module

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pub fn build_canvas(&mut self, ctx: &mut TheContext, name: &str) -> TheCanvas

Read out the colors out of the style.

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pub fn build_item_list( &self, list: &mut dyn TheListLayoutTrait, ctx: &mut TheContext, )

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pub fn draw(&mut self, buffer: &mut TheRGBABuffer)

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pub fn redraw(&mut self, ui: &mut TheUI, ctx: &TheContext)

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pub fn redraw_debug( &mut self, ui: &mut TheUI, ctx: &TheContext, id: u32, debug: &DebugModule, )

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pub fn get_selected_routine_mut(&mut self) -> Option<&mut Routine>

Returns the selected routine

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pub fn insert_module(&mut self, module: &Module, coord: Vec2<i32>) -> bool

Copy a library module into the routine t the given position.

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pub fn handle_event( &mut self, event: &TheEvent, ui: &mut TheUI, ctx: &mut TheContext, palette: &ThePalette, ) -> bool

Handle events

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pub fn show_settings(&mut self, ui: &mut TheUI, ctx: &mut TheContext)

Refresh the current toolbar settings from the selected cell or event.

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pub fn set_shader_background( &mut self, buffer: TheRGBABuffer, ui: &mut TheUI, ctx: &TheContext, )

Set the backround for a shader

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pub fn build_shader(&self) -> String

Build shader code

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pub fn build_custom_shader(&self, name: &str) -> String

Build shader code: ceiling

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pub fn build(&self, debug: bool) -> String

Build the module into script source

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pub fn get_view_name(&self) -> String

Returns the view name for the module type

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pub fn from_json(json: &str) -> Self

Load a module from a JSON string.

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pub fn to_json(&self) -> String

Convert the module to a JSON string.

Trait Implementations§

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impl Clone for Module

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fn clone(&self) -> Module

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Module

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Module

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fn default() -> Module

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Module

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Module

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fn eq(&self, _other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Module

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,