pub struct ConfigScreen<G: Game, R: Renderer<G>> { /* private fields */ }
Implementations§
Source§impl<G: Game, R: Renderer<G>> ConfigScreen<G, R>
impl<G: Game, R: Renderer<G>> ConfigScreen<G, R>
pub fn new( theme: &Rc<Theme>, game_options_config: Box<dyn DeepConfig<G::OptionsPreset>>, player_config_options: Vec<Box<dyn Fn() -> Box<dyn PlayerConfig<G>>>>, player_config_defaults: Vec<usize>, player_count_range: RangeInclusive<usize>, renderer: R, preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>, ) -> Self
Trait Implementations§
Source§impl<G: Game, R: Renderer<G>> State for ConfigScreen<G, R>
impl<G: Game, R: Renderer<G>> State for ConfigScreen<G, R>
fn update(&mut self, delta_time: f64)
fn handle_event(&mut self, event: Event)
fn draw(&mut self, framebuffer: &mut Framebuffer<'_>)
fn transition(&mut self) -> Option<Transition>
Auto Trait Implementations§
impl<G, R> Freeze for ConfigScreen<G, R>
impl<G, R> !RefUnwindSafe for ConfigScreen<G, R>
impl<G, R> !Send for ConfigScreen<G, R>
impl<G, R> !Sync for ConfigScreen<G, R>
impl<G, R> Unpin for ConfigScreen<G, R>
impl<G, R> !UnwindSafe for ConfigScreen<G, R>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more