pub enum ServerMessage<G: Game> {
GetAction {
player_view: G::PlayerView,
debug_available: bool,
},
Finish {},
DebugUpdate {
player_view: G::PlayerView,
},
}
Expand description
Message sent from server
Variants§
GetAction
Get action for next tick
Fields
§
player_view: G::PlayerView
Player’s view
Finish
Signifies end of the game
DebugUpdate
Debug update
Fields
§
player_view: G::PlayerView
Player’s view
Trait Implementations§
Source§impl<'de, G: Game> Deserialize<'de> for ServerMessage<G>where
G::PlayerView: Deserialize<'de>,
impl<'de, G: Game> Deserialize<'de> for ServerMessage<G>where
G::PlayerView: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<G: Game> Serialize for ServerMessage<G>where
G::PlayerView: Serialize,
impl<G: Game> Serialize for ServerMessage<G>where
G::PlayerView: Serialize,
Auto Trait Implementations§
impl<G> Freeze for ServerMessage<G>
impl<G> RefUnwindSafe for ServerMessage<G>
impl<G> Send for ServerMessage<G>
impl<G> Sync for ServerMessage<G>
impl<G> Unpin for ServerMessage<G>
impl<G> UnwindSafe for ServerMessage<G>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more