Enum ServerMessage

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pub enum ServerMessage<G: Game> {
    GetAction {
        player_view: G::PlayerView,
        debug_available: bool,
    },
    Finish {},
    DebugUpdate {
        player_view: G::PlayerView,
    },
}
Expand description

Message sent from server

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GetAction

Get action for next tick

Fields

§player_view: G::PlayerView

Player’s view

§debug_available: bool

Whether app is running with debug interface available

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Finish

Signifies end of the game

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DebugUpdate

Debug update

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§player_view: G::PlayerView

Player’s view

Trait Implementations§

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impl<'de, G: Game> Deserialize<'de> for ServerMessage<G>
where G::PlayerView: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<G: Game> Serialize for ServerMessage<G>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<G: Game> Trans for ServerMessage<G>

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fn create_schema() -> Schema

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fn write_to(&self, writer: &mut dyn Write) -> Result<()>

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fn read_from(reader: &mut dyn Read) -> Result<Self>

Auto Trait Implementations§

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impl<G> Freeze for ServerMessage<G>
where <G as Game>::PlayerView: Freeze,

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impl<G> RefUnwindSafe for ServerMessage<G>
where <G as Game>::PlayerView: RefUnwindSafe,

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impl<G> Send for ServerMessage<G>

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impl<G> Sync for ServerMessage<G>

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impl<G> Unpin for ServerMessage<G>
where <G as Game>::PlayerView: Unpin,

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impl<G> UnwindSafe for ServerMessage<G>
where <G as Game>::PlayerView: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> ErasedDestructor for T
where T: 'static,