[][src]Struct codegame::PlayerDebugInterface

pub struct PlayerDebugInterface<'a, G: Game> { /* fields omitted */ }

Implementations

impl<G: Game, '_> PlayerDebugInterface<'_, G>[src]

pub fn send(&self, command: DebugCommand<G>)[src]

pub fn state(&self) -> G::DebugState[src]

Auto Trait Implementations

impl<'a, G> !RefUnwindSafe for PlayerDebugInterface<'a, G>

impl<'a, G> !Send for PlayerDebugInterface<'a, G>

impl<'a, G> !Sync for PlayerDebugInterface<'a, G>

impl<'a, G> Unpin for PlayerDebugInterface<'a, G>

impl<'a, G> !UnwindSafe for PlayerDebugInterface<'a, G>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,