pub struct Scenario {
pub meta: ScenarioMeta,
pub rules: Option<String>,
pub files: Vec<ScenarioFile>,
pub expects: Vec<ExpectedViolation>,
pub verdicts: Vec<ExpectedRuleVerdict>,
pub undemonstrated: Vec<UndemonstratedRule>,
/* private fields */
}Fields§
§meta: ScenarioMeta§rules: Option<String>§files: Vec<ScenarioFile>§expects: Vec<ExpectedViolation>§verdicts: Vec<ExpectedRuleVerdict>§undemonstrated: Vec<UndemonstratedRule>Implementations§
Trait Implementations§
impl Eq for Scenario
impl StructuralPartialEq for Scenario
Auto Trait Implementations§
impl Freeze for Scenario
impl RefUnwindSafe for Scenario
impl Send for Scenario
impl Sync for Scenario
impl Unpin for Scenario
impl UnsafeUnpin for Scenario
impl UnwindSafe for Scenario
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more