Struct SessionManager

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pub struct SessionManager { /* private fields */ }
Expand description

Session manager for handling multiple sessions

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impl SessionManager

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pub fn new(storage: Box<dyn Storage>) -> Self

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pub async fn create_session(&mut self) -> Result<Session>

Create a new session

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pub async fn get_session(&mut self, id: &str) -> Result<Option<Session>>

Get a session by ID

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pub async fn list_sessions(&self) -> Result<Vec<SessionInfo>>

List all sessions

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pub async fn add_message( &mut self, session_id: &str, role: MessageRole, content: String, ) -> Result<Message>

Add a message to a session

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pub async fn continue_last_session(&mut self) -> Result<Option<Session>>

Continue the last session

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