Struct SaveGame

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pub struct SaveGame {
    pub name: String,
    pub path: PathBuf,
    pub difficulty: Option<Difficulty>,
    pub game_type: GameType,
    pub game_version: Option<String>,
    pub seed: Option<i64>,
    pub last_played: OffsetDateTime,
}
Available on crate feature save-games only.
Expand description

Represents a single save game.

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§name: String

Name of the save game

§path: PathBuf

Path to the save game

§difficulty: Option<Difficulty>

Difficulty of the save game. No value means the difficulty is globally set (older versions).

§game_type: GameType

Game type for new players

§game_version: Option<String>

Game version the save game was last saved in

§seed: Option<i64>

The seed of the save game

§last_played: OffsetDateTime

Last played timestamp

Implementations§

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impl SaveGame

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pub async fn export( &self, dest: impl AsRef<Path>, compression: u32, ) -> CobbleResult<()>

Available on crate feature backup only.

Exports the save game folder using a gzip compressed tar archive. The compression is a level is an integer from 0-9 where 0 means “no compression” and 9 means “take as long as you’d like”.

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pub async fn import( saves_path: impl AsRef<Path>, src: impl AsRef<Path>, ) -> CobbleResult<Option<SaveGame>>

Available on crate feature backup only.

Imports a save game archive. The archive needs to contain the marker file. Validates the imported save game and returns None if the save game could not be parsed.

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pub async fn remove(self) -> CobbleResult<()>

Removes the whole save game folder.

Warning: This will permanently delete the save game!

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pub async fn icon(&self) -> CobbleResult<Option<Vec<u8>>>

Loads the icon from the save game.

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pub fn icon_path(&self) -> PathBuf

Gets the path of the icon.png file.

Trait Implementations§

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impl Clone for SaveGame

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fn clone(&self) -> SaveGame

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SaveGame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SaveGame

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SaveGame

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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