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AgentState

Struct AgentState 

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pub struct AgentState {
    pub iteration: usize,
    pub start_time: Instant,
    pub total_tokens: u32,
    pub should_continue: bool,
    pub stop_reason: Option<StopReason>,
    pub error_count: usize,
    pub successful_tool_calls: usize,
}
Expand description

Current state of the agent during execution

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§iteration: usize

Number of iterations completed

§start_time: Instant

When the agent started

§total_tokens: u32

Total tokens used across all calls

§should_continue: bool

Whether the agent should continue

§stop_reason: Option<StopReason>

Reason for stopping (if stopped)

§error_count: usize

Number of errors encountered

§successful_tool_calls: usize

Number of successful tool calls

Implementations§

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impl AgentState

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pub fn new() -> Self

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pub fn elapsed(&self) -> Duration

Get elapsed time since agent started

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pub fn exceeded_time_limit(&self, max_duration: Option<Duration>) -> bool

Check if we’ve exceeded time limit

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pub fn complete(&mut self, reason: StopReason)

Mark the agent as complete

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pub fn next_iteration(&mut self)

Increment iteration counter

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pub fn add_tokens(&mut self, tokens: u32)

Add tokens to the total

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pub fn record_error(&mut self)

Record an error

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pub fn record_tool_success(&mut self)

Record a successful tool call

Trait Implementations§

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impl Clone for AgentState

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fn clone(&self) -> AgentState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AgentState

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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