Struct ClutterActorClass

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#[repr(C)]
pub struct ClutterActorClass {
Show 37 fields pub parent_class: GInitiallyUnownedClass, pub show: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub show_all: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub hide: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub hide_all: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub realize: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub unrealize: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub map: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub unmap: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub paint: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub parent_set: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterActor)>, pub destroy: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub pick: Option<unsafe extern "C" fn(*mut ClutterActor, *const ClutterColor)>, pub queue_redraw: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterActor)>, pub get_preferred_width: Option<unsafe extern "C" fn(*mut ClutterActor, c_float, *mut c_float, *mut c_float)>, pub get_preferred_height: Option<unsafe extern "C" fn(*mut ClutterActor, c_float, *mut c_float, *mut c_float)>, pub allocate: Option<unsafe extern "C" fn(*mut ClutterActor, *const ClutterActorBox, ClutterAllocationFlags)>, pub apply_transform: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterMatrix)>, pub event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterEvent) -> gboolean>, pub button_press_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterButtonEvent) -> gboolean>, pub button_release_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterButtonEvent) -> gboolean>, pub scroll_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterScrollEvent) -> gboolean>, pub key_press_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterKeyEvent) -> gboolean>, pub key_release_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterKeyEvent) -> gboolean>, pub motion_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterMotionEvent) -> gboolean>, pub enter_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterCrossingEvent) -> gboolean>, pub leave_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterCrossingEvent) -> gboolean>, pub captured_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterEvent) -> gboolean>, pub key_focus_in: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub key_focus_out: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub queue_relayout: Option<unsafe extern "C" fn(*mut ClutterActor)>, pub get_accessible: Option<unsafe extern "C" fn(*mut ClutterActor) -> *mut AtkObject>, pub get_paint_volume: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterPaintVolume) -> gboolean>, pub has_overlaps: Option<unsafe extern "C" fn(*mut ClutterActor) -> gboolean>, pub paint_node: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterPaintNode)>, pub touch_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterTouchEvent) -> gboolean>, pub _padding_dummy: [gpointer; 26],
}

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§parent_class: GInitiallyUnownedClass§show: Option<unsafe extern "C" fn(*mut ClutterActor)>§show_all: Option<unsafe extern "C" fn(*mut ClutterActor)>§hide: Option<unsafe extern "C" fn(*mut ClutterActor)>§hide_all: Option<unsafe extern "C" fn(*mut ClutterActor)>§realize: Option<unsafe extern "C" fn(*mut ClutterActor)>§unrealize: Option<unsafe extern "C" fn(*mut ClutterActor)>§map: Option<unsafe extern "C" fn(*mut ClutterActor)>§unmap: Option<unsafe extern "C" fn(*mut ClutterActor)>§paint: Option<unsafe extern "C" fn(*mut ClutterActor)>§parent_set: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterActor)>§destroy: Option<unsafe extern "C" fn(*mut ClutterActor)>§pick: Option<unsafe extern "C" fn(*mut ClutterActor, *const ClutterColor)>§queue_redraw: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterActor)>§get_preferred_width: Option<unsafe extern "C" fn(*mut ClutterActor, c_float, *mut c_float, *mut c_float)>§get_preferred_height: Option<unsafe extern "C" fn(*mut ClutterActor, c_float, *mut c_float, *mut c_float)>§allocate: Option<unsafe extern "C" fn(*mut ClutterActor, *const ClutterActorBox, ClutterAllocationFlags)>§apply_transform: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterMatrix)>§event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterEvent) -> gboolean>§button_press_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterButtonEvent) -> gboolean>§button_release_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterButtonEvent) -> gboolean>§scroll_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterScrollEvent) -> gboolean>§key_press_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterKeyEvent) -> gboolean>§key_release_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterKeyEvent) -> gboolean>§motion_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterMotionEvent) -> gboolean>§enter_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterCrossingEvent) -> gboolean>§leave_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterCrossingEvent) -> gboolean>§captured_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterEvent) -> gboolean>§key_focus_in: Option<unsafe extern "C" fn(*mut ClutterActor)>§key_focus_out: Option<unsafe extern "C" fn(*mut ClutterActor)>§queue_relayout: Option<unsafe extern "C" fn(*mut ClutterActor)>§get_accessible: Option<unsafe extern "C" fn(*mut ClutterActor) -> *mut AtkObject>§get_paint_volume: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterPaintVolume) -> gboolean>§has_overlaps: Option<unsafe extern "C" fn(*mut ClutterActor) -> gboolean>§paint_node: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterPaintNode)>§touch_event: Option<unsafe extern "C" fn(*mut ClutterActor, *mut ClutterTouchEvent) -> gboolean>§_padding_dummy: [gpointer; 26]

Trait Implementations§

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impl Clone for ClutterActorClass

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fn clone(&self) -> ClutterActorClass

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClutterActorClass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for ClutterActorClass

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.