pub trait ZoomActionExt: 'static {
// Required methods
fn get_focal_point(&self) -> Point;
fn get_transformed_focal_point(&self) -> Point;
fn get_zoom_axis(&self) -> ZoomAxis;
fn set_zoom_axis(&self, axis: ZoomAxis);
fn connect_zoom<F: Fn(&Self, &Actor, &Point, f64) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_zoom_axis_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}Expand description
Required Methods§
Sourcefn get_focal_point(&self) -> Point
fn get_focal_point(&self) -> Point
Sourcefn get_transformed_focal_point(&self) -> Point
fn get_transformed_focal_point(&self) -> Point
Sourcefn get_zoom_axis(&self) -> ZoomAxis
fn get_zoom_axis(&self) -> ZoomAxis
Sourcefn set_zoom_axis(&self, axis: ZoomAxis)
fn set_zoom_axis(&self, axis: ZoomAxis)
Sourcefn connect_zoom<F: Fn(&Self, &Actor, &Point, f64) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_zoom<F: Fn(&Self, &Actor, &Point, f64) -> bool + 'static>( &self, f: F, ) -> SignalHandlerId
The ::zoom signal is emitted for each series of touch events that change the distance and focal point between the touch points.
The default handler of the signal will call
ActorExt::set_scale on actor using the ratio of the first
distance between the touch points and the current distance. To
override the default behaviour, connect to this signal and return
false.
§actor
the Actor attached to the action
§focal_point
the focal point of the zoom
§factor
the initial distance between the 2 touch points
§Returns
true if the zoom should continue, and false if
the zoom should be cancelled.
fn connect_property_zoom_axis_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.