Struct clutter::Vertex[][src]

pub struct Vertex(_);

Implementations

impl Vertex[src]

pub fn alloc() -> Vertex[src]

Allocates a new, empty Vertex.

Returns

the newly allocated Vertex. Use Vertex::free to free its resources

pub fn new(x: f32, y: f32, z: f32) -> Vertex[src]

Creates a new Vertex for the point in 3D space identified by the 3 coordinates x, y, z.

This function is the logical equivalent of:

  clutter_vertex_init (clutter_vertex_alloc (), x, y, z);

x

X coordinate

y

Y coordinate

z

Z coordinate

Returns

the newly allocated Vertex. Use Vertex::free to free the resources

pub fn init(&mut self, x: f32, y: f32, z: f32) -> Option<Vertex>[src]

Initializes self with the given coordinates.

x

X coordinate

y

Y coordinate

z

Z coordinate

Returns

the initialized Vertex

Trait Implementations

impl Clone for Vertex[src]

impl Debug for Vertex[src]

impl Eq for Vertex[src]

impl Ord for Vertex[src]

impl PartialEq<Vertex> for Vertex[src]

impl PartialOrd<Vertex> for Vertex[src]

impl StaticType for Vertex[src]

Auto Trait Implementations

impl RefUnwindSafe for Vertex

impl !Send for Vertex

impl !Sync for Vertex

impl Unpin for Vertex

impl UnwindSafe for Vertex

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToSendValue for T where
    T: SetValue + Send + ToValue + ?Sized
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impl<T> ToValue for T where
    T: SetValue + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.