pub struct DropAction(/* private fields */);
Implementations§
Source§impl DropAction
impl DropAction
Sourcepub fn new() -> DropAction
pub fn new() -> DropAction
Creates a new DropAction
.
Use ActorExt::add_action
to add the action to a Actor
.
§Returns
the newly created DropAction
Trait Implementations§
Source§impl Clone for DropAction
impl Clone for DropAction
Source§fn clone(&self) -> DropAction
fn clone(&self) -> DropAction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DropAction
impl Debug for DropAction
Source§impl Default for DropAction
impl Default for DropAction
Source§impl Display for DropAction
impl Display for DropAction
Source§impl Hash for DropAction
impl Hash for DropAction
Source§impl Ord for DropAction
impl Ord for DropAction
Source§fn cmp(&self, other: &DropAction) -> Ordering
fn cmp(&self, other: &DropAction) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for DropAction
impl<T: ObjectType> PartialEq<T> for DropAction
Source§impl<T: ObjectType> PartialOrd<T> for DropAction
impl<T: ObjectType> PartialOrd<T> for DropAction
Source§impl StaticType for DropAction
impl StaticType for DropAction
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for DropAction
impl IsA<Action> for DropAction
impl IsA<ActorMeta> for DropAction
impl IsA<InitiallyUnowned> for DropAction
Auto Trait Implementations§
impl Freeze for DropAction
impl RefUnwindSafe for DropAction
impl !Send for DropAction
impl !Sync for DropAction
impl Unpin for DropAction
impl UnwindSafe for DropAction
Blanket Implementations§
Source§impl<O> ActorMetaExt for O
impl<O> ActorMetaExt for O
Source§fn get_enabled(&self) -> bool
fn get_enabled(&self) -> bool
Retrieves whether
self
is enabled Read moreSource§fn get_name(&self) -> Option<GString>
fn get_name(&self) -> Option<GString>
Retrieves the name set using
ActorMetaExt::set_name
Read moreSource§fn set_enabled(&self, is_enabled: bool)
fn set_enabled(&self, is_enabled: bool)
Sets whether
self
should be enabled or not Read morefn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId
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fn borrow_mut(&mut self) -> &mut T
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impl<T> Cast for Twhere
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fn upcast<T>(self) -> Twhere
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fn upcast_ref<T>(&self) -> &Twhere
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fn dynamic_cast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
Tries to cast to reference to an object of type
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. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
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unsafe fn unsafe_cast<T>(self) -> Twhere
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T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
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&T
unconditionally. Read moreSource§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<O> DropActionExt for Owhere
O: IsA<DropAction>,
impl<O> DropActionExt for Owhere
O: IsA<DropAction>,
Source§fn connect_can_drop<F>(&self, f: F) -> SignalHandlerId
fn connect_can_drop<F>(&self, f: F) -> SignalHandlerId
The ::can-drop signal is emitted when the dragged actor is dropped
on
actor
. The return value of the ::can-drop signal will determine
whether or not the DropAction::drop
signal is going to be
emitted on action
. Read moreSource§fn connect_drop<F>(&self, f: F) -> SignalHandlerId
fn connect_drop<F>(&self, f: F) -> SignalHandlerId
The ::drop signal is emitted when the dragged actor is dropped
on
actor
. This signal is only emitted if at least an handler of
DropAction::can-drop
returns true
. Read moreSource§fn connect_drop_cancel<F>(&self, f: F) -> SignalHandlerId
fn connect_drop_cancel<F>(&self, f: F) -> SignalHandlerId
The ::drop-cancel signal is emitted when the drop is refused
by an emission of the
DropAction::can-drop
signal. Read moreSource§fn connect_over_in<F>(&self, f: F) -> SignalHandlerId
fn connect_over_in<F>(&self, f: F) -> SignalHandlerId
The ::over-in signal is emitted when the dragged actor crosses
into
actor
. Read moreSource§fn connect_over_out<F>(&self, f: F) -> SignalHandlerId
fn connect_over_out<F>(&self, f: F) -> SignalHandlerId
The ::over-out signal is emitted when the dragged actor crosses
outside
actor
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