pub struct ClickAction(/* private fields */);
Implementations§
Source§impl ClickAction
impl ClickAction
Sourcepub fn new() -> ClickAction
pub fn new() -> ClickAction
Trait Implementations§
Source§impl Clone for ClickAction
impl Clone for ClickAction
Source§fn clone(&self) -> ClickAction
fn clone(&self) -> ClickAction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClickAction
impl Debug for ClickAction
Source§impl Default for ClickAction
impl Default for ClickAction
Source§impl Display for ClickAction
impl Display for ClickAction
Source§impl Hash for ClickAction
impl Hash for ClickAction
Source§impl Ord for ClickAction
impl Ord for ClickAction
Source§fn cmp(&self, other: &ClickAction) -> Ordering
fn cmp(&self, other: &ClickAction) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for ClickAction
impl<T: ObjectType> PartialEq<T> for ClickAction
Source§impl<T: ObjectType> PartialOrd<T> for ClickAction
impl<T: ObjectType> PartialOrd<T> for ClickAction
Source§impl StaticType for ClickAction
impl StaticType for ClickAction
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for ClickAction
impl IsA<Action> for ClickAction
impl IsA<ActorMeta> for ClickAction
impl IsA<InitiallyUnowned> for ClickAction
Auto Trait Implementations§
impl Freeze for ClickAction
impl RefUnwindSafe for ClickAction
impl !Send for ClickAction
impl !Sync for ClickAction
impl Unpin for ClickAction
impl UnwindSafe for ClickAction
Blanket Implementations§
Source§impl<O> ActorMetaExt for O
impl<O> ActorMetaExt for O
Source§fn get_enabled(&self) -> bool
fn get_enabled(&self) -> bool
Retrieves whether
self
is enabled Read moreSource§fn get_name(&self) -> Option<GString>
fn get_name(&self) -> Option<GString>
Retrieves the name set using
ActorMetaExt::set_name
Read moreSource§fn set_enabled(&self, is_enabled: bool)
fn set_enabled(&self, is_enabled: bool)
Sets whether
self
should be enabled or not Read morefn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId
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fn borrow_mut(&mut self) -> &mut T
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unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
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Casts to
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unconditionally. Read moreSource§impl<O> ClickActionExt for Owhere
O: IsA<ClickAction>,
impl<O> ClickActionExt for Owhere
O: IsA<ClickAction>,
Retrieves the button that was pressed. Read more
Source§fn get_coords(&self) -> (f32, f32)
fn get_coords(&self) -> (f32, f32)
Retrieves the screen coordinates of the button press. Read more
Source§fn get_state(&self) -> ModifierType
fn get_state(&self) -> ModifierType
Retrieves the modifier state of the click action. Read more
Source§fn release(&self)
fn release(&self)
Emulates a release of the pointer button, which ungrabs the pointer
and unsets the
ClickAction:pressed
state. Read moreSource§fn get_property_held(&self) -> bool
fn get_property_held(&self) -> bool
Whether the clickable actor has the pointer grabbed
Source§fn get_property_long_press_duration(&self) -> i32
fn get_property_long_press_duration(&self) -> i32
The minimum duration of a press for it to be recognized as a long
press gesture, in milliseconds. Read more
Source§fn set_property_long_press_duration(&self, long_press_duration: i32)
fn set_property_long_press_duration(&self, long_press_duration: i32)
The minimum duration of a press for it to be recognized as a long
press gesture, in milliseconds. Read more
Source§fn get_property_long_press_threshold(&self) -> i32
fn get_property_long_press_threshold(&self) -> i32
The maximum allowed distance that can be covered (on both axes) before
a long press gesture is cancelled, in pixels. Read more
Source§fn set_property_long_press_threshold(&self, long_press_threshold: i32)
fn set_property_long_press_threshold(&self, long_press_threshold: i32)
The maximum allowed distance that can be covered (on both axes) before
a long press gesture is cancelled, in pixels. Read more
Source§fn get_property_pressed(&self) -> bool
fn get_property_pressed(&self) -> bool
Whether the clickable actor should be in “pressed” state
Source§fn connect_clicked<F>(&self, f: F) -> SignalHandlerId
fn connect_clicked<F>(&self, f: F) -> SignalHandlerId
The ::clicked signal is emitted when the
Actor
to which
a ClickAction
has been applied should respond to a
pointer button press and release events Read moreSource§fn connect_long_press<F>(&self, f: F) -> SignalHandlerId
fn connect_long_press<F>(&self, f: F) -> SignalHandlerId
The ::long-press signal is emitted during the long press gesture
handling. Read more
fn connect_property_held_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_long_press_duration_notify<F>( &self, f: F, ) -> SignalHandlerId
fn connect_property_long_press_threshold_notify<F>( &self, f: F, ) -> SignalHandlerId
fn connect_property_pressed_notify<F>(&self, f: F) -> SignalHandlerId
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