Struct SnapConstraint

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pub struct SnapConstraint(/* private fields */);

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impl SnapConstraint

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pub fn new<P: IsA<Actor>>( source: Option<&P>, from_edge: SnapEdge, to_edge: SnapEdge, offset: f32, ) -> SnapConstraint

Creates a new SnapConstraint that will snap a Actor to the edge of source, with the given offset.

§source

the Actor to use as the source of the constraint, or None

§from_edge

the edge of the actor to use in the constraint

§to_edge

the edge of source to use in the constraint

§offset

the offset to apply to the constraint, in pixels

§Returns

the newly created SnapConstraint

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pub fn get_edges(&self) -> (SnapEdge, SnapEdge)

Retrieves the edges used by the self

§from_edge

return location for the actor’s edge, or None

§to_edge

return location for the source’s edge, or None

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pub fn get_offset(&self) -> f32

Retrieves the offset set using SnapConstraint::set_offset

§Returns

the offset, in pixels

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pub fn get_source(&self) -> Option<Actor>

Retrieves the Actor set using SnapConstraint::set_source

§Returns

a pointer to the source actor

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pub fn set_edges(&self, from_edge: SnapEdge, to_edge: SnapEdge)

Sets the edges to be used by the self

The from_edge is the edge on the Actor to which self has been added. The to_edge is the edge of the Actor inside the SnapConstraint:source property.

§from_edge

the edge on the actor

§to_edge

the edge on the source

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pub fn set_offset(&self, offset: f32)

Sets the offset to be applied to the constraint

§offset

the offset to apply, in pixels

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pub fn set_source<P: IsA<Actor>>(&self, source: Option<&P>)

Sets the source Actor for the constraint

§source

a Actor, or None to unset the source

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pub fn get_property_from_edge(&self) -> SnapEdge

The edge of the Actor that should be snapped

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pub fn set_property_from_edge(&self, from_edge: SnapEdge)

The edge of the Actor that should be snapped

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pub fn get_property_to_edge(&self) -> SnapEdge

The edge of the SnapConstraint:source that should be snapped

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pub fn set_property_to_edge(&self, to_edge: SnapEdge)

The edge of the SnapConstraint:source that should be snapped

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pub fn connect_property_from_edge_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_property_offset_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_property_source_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_property_to_edge_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId

Trait Implementations§

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impl Clone for SnapConstraint

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fn clone(&self) -> SnapConstraint

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SnapConstraint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for SnapConstraint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for SnapConstraint

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for SnapConstraint

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fn cmp(&self, other: &SnapConstraint) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<T: ObjectType> PartialEq<T> for SnapConstraint

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fn eq(&self, other: &T) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: ObjectType> PartialOrd<T> for SnapConstraint

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fn partial_cmp(&self, other: &T) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for SnapConstraint

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for SnapConstraint

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impl IsA<ActorMeta> for SnapConstraint

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impl IsA<Constraint> for SnapConstraint

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impl IsA<InitiallyUnowned> for SnapConstraint

Auto Trait Implementations§

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impl<O> ActorMetaExt for O
where O: IsA<ActorMeta>,

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fn get_actor(&self) -> Option<Actor>

Retrieves a pointer to the Actor that owns self Read more
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fn get_enabled(&self) -> bool

Retrieves whether self is enabled Read more
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fn get_name(&self) -> Option<GString>

Retrieves the name set using ActorMetaExt::set_name Read more
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fn set_enabled(&self, is_enabled: bool)

Sets whether self should be enabled or not Read more
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fn set_name(&self, name: &str)

Sets the name of self Read more
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fn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O) + 'static,

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fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O) + 'static,

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fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O) + 'static,

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Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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fn get_type(&self) -> Type

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fn get_object_class(&self) -> &ObjectClass

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fn set_properties( &self, property_values: &[(&str, &dyn ToValue)], ) -> Result<(), BoolError>

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fn set_property<'a, N>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>
where N: Into<&'a str>,

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fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError>
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
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unsafe fn get_qdata<QD>(&self, key: Quark) -> Option<&QD>
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fn block_signal(&self, handler_id: &SignalHandlerId)

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fn unblock_signal(&self, handler_id: &SignalHandlerId)

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fn stop_signal_emission(&self, signal_name: &str)

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fn disconnect(&self, handler_id: SignalHandlerId)

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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

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fn notify<'a, N>(&self, property_name: N)
where N: Into<&'a str>,

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fn notify_by_pspec(&self, pspec: &ParamSpec)

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fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool
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fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec>
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fn list_properties(&self) -> Vec<ParamSpec>

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fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

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fn connect_local<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value> + 'static,

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unsafe fn connect_unsafe<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
where N: Into<&'a str>, F: Fn(&[Value]) -> Option<Value>,

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fn emit<'a, N>( &self, signal_name: N, args: &[&dyn ToValue], ) -> Result<Option<Value>, BoolError>
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fn downgrade(&self) -> WeakRef<T>

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fn bind_property<'a, O, N, M>( &'a self, source_property: N, target: &'a O, target_property: M, ) -> BindingBuilder<'a>
where O: ObjectType, N: Into<&'a str>, M: Into<&'a str>,

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fn ref_count(&self) -> u32

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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