pub struct SnapConstraint(/* private fields */);
Implementations§
Source§impl SnapConstraint
impl SnapConstraint
Sourcepub fn new<P: IsA<Actor>>(
source: Option<&P>,
from_edge: SnapEdge,
to_edge: SnapEdge,
offset: f32,
) -> SnapConstraint
pub fn new<P: IsA<Actor>>( source: Option<&P>, from_edge: SnapEdge, to_edge: SnapEdge, offset: f32, ) -> SnapConstraint
Creates a new SnapConstraint
that will snap a Actor
to the edge
of source
, with the given offset
.
§source
the Actor
to use as the source of
the constraint, or None
§from_edge
the edge of the actor to use in the constraint
§to_edge
the edge of source
to use in the constraint
§offset
the offset to apply to the constraint, in pixels
§Returns
the newly created SnapConstraint
Sourcepub fn get_offset(&self) -> f32
pub fn get_offset(&self) -> f32
Sourcepub fn get_source(&self) -> Option<Actor>
pub fn get_source(&self) -> Option<Actor>
Sourcepub fn set_offset(&self, offset: f32)
pub fn set_offset(&self, offset: f32)
Sourcepub fn get_property_from_edge(&self) -> SnapEdge
pub fn get_property_from_edge(&self) -> SnapEdge
The edge of the Actor
that should be snapped
Sourcepub fn set_property_from_edge(&self, from_edge: SnapEdge)
pub fn set_property_from_edge(&self, from_edge: SnapEdge)
The edge of the Actor
that should be snapped
Sourcepub fn get_property_to_edge(&self) -> SnapEdge
pub fn get_property_to_edge(&self) -> SnapEdge
The edge of the SnapConstraint:source
that should be snapped
Sourcepub fn set_property_to_edge(&self, to_edge: SnapEdge)
pub fn set_property_to_edge(&self, to_edge: SnapEdge)
The edge of the SnapConstraint:source
that should be snapped
pub fn connect_property_from_edge_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_property_offset_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_property_source_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_property_to_edge_notify<F: Fn(&SnapConstraint) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for SnapConstraint
impl Clone for SnapConstraint
Source§fn clone(&self) -> SnapConstraint
fn clone(&self) -> SnapConstraint
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SnapConstraint
impl Debug for SnapConstraint
Source§impl Display for SnapConstraint
impl Display for SnapConstraint
Source§impl Hash for SnapConstraint
impl Hash for SnapConstraint
Source§impl Ord for SnapConstraint
impl Ord for SnapConstraint
Source§fn cmp(&self, other: &SnapConstraint) -> Ordering
fn cmp(&self, other: &SnapConstraint) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for SnapConstraint
impl<T: ObjectType> PartialEq<T> for SnapConstraint
Source§impl<T: ObjectType> PartialOrd<T> for SnapConstraint
impl<T: ObjectType> PartialOrd<T> for SnapConstraint
Source§impl StaticType for SnapConstraint
impl StaticType for SnapConstraint
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for SnapConstraint
impl IsA<ActorMeta> for SnapConstraint
impl IsA<Constraint> for SnapConstraint
impl IsA<InitiallyUnowned> for SnapConstraint
Auto Trait Implementations§
impl Freeze for SnapConstraint
impl RefUnwindSafe for SnapConstraint
impl !Send for SnapConstraint
impl !Sync for SnapConstraint
impl Unpin for SnapConstraint
impl UnwindSafe for SnapConstraint
Blanket Implementations§
Source§impl<O> ActorMetaExt for O
impl<O> ActorMetaExt for O
Source§fn get_enabled(&self) -> bool
fn get_enabled(&self) -> bool
Retrieves whether
self
is enabled Read moreSource§fn get_name(&self) -> Option<GString>
fn get_name(&self) -> Option<GString>
Retrieves the name set using
ActorMetaExt::set_name
Read moreSource§fn set_enabled(&self, is_enabled: bool)
fn set_enabled(&self, is_enabled: bool)
Sets whether
self
should be enabled or not Read morefn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId
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