pub struct ShaderEffect(/* private fields */);
Implementations§
Source§impl ShaderEffect
impl ShaderEffect
Sourcepub fn new(shader_type: ShaderType) -> ShaderEffect
pub fn new(shader_type: ShaderType) -> ShaderEffect
Creates a new ShaderEffect
, to be applied to an actor using
ActorExt::add_effect
.
The effect will be empty until ShaderEffectExt::set_shader_source
is called.
§shader_type
the type of the shader, either ShaderType::FragmentShader
,
or ShaderType::VertexShader
§Returns
the newly created ShaderEffect
.
Use gobject::ObjectExt::unref
when done.
Trait Implementations§
Source§impl Clone for ShaderEffect
impl Clone for ShaderEffect
Source§fn clone(&self) -> ShaderEffect
fn clone(&self) -> ShaderEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderEffect
impl Debug for ShaderEffect
Source§impl Display for ShaderEffect
impl Display for ShaderEffect
Source§impl Hash for ShaderEffect
impl Hash for ShaderEffect
Source§impl Ord for ShaderEffect
impl Ord for ShaderEffect
Source§fn cmp(&self, other: &ShaderEffect) -> Ordering
fn cmp(&self, other: &ShaderEffect) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for ShaderEffect
impl<T: ObjectType> PartialEq<T> for ShaderEffect
Source§impl<T: ObjectType> PartialOrd<T> for ShaderEffect
impl<T: ObjectType> PartialOrd<T> for ShaderEffect
Source§impl StaticType for ShaderEffect
impl StaticType for ShaderEffect
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for ShaderEffect
impl IsA<ActorMeta> for ShaderEffect
impl IsA<Effect> for ShaderEffect
impl IsA<InitiallyUnowned> for ShaderEffect
impl IsA<OffscreenEffect> for ShaderEffect
Auto Trait Implementations§
impl Freeze for ShaderEffect
impl RefUnwindSafe for ShaderEffect
impl !Send for ShaderEffect
impl !Sync for ShaderEffect
impl Unpin for ShaderEffect
impl UnwindSafe for ShaderEffect
Blanket Implementations§
Source§impl<O> ActorMetaExt for O
impl<O> ActorMetaExt for O
Source§fn get_enabled(&self) -> bool
fn get_enabled(&self) -> bool
Retrieves whether
self
is enabled Read moreSource§fn get_name(&self) -> Option<GString>
fn get_name(&self) -> Option<GString>
Retrieves the name set using
ActorMetaExt::set_name
Read moreSource§fn set_enabled(&self, is_enabled: bool)
fn set_enabled(&self, is_enabled: bool)
Sets whether
self
should be enabled or not Read morefn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
Source§fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
fn upcast<T>(self) -> Twhere
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Upcasts an object to a superclass or interface
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. Read moreSource§fn upcast_ref<T>(&self) -> &Twhere
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Upcasts an object to a reference of its superclass or interface
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T
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Self: CanDowncast<T>,
Tries to downcast to a reference of its subclass or interface implementor
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. Read moreSource§fn dynamic_cast<T>(self) -> Result<T, Self>where
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fn dynamic_cast<T>(self) -> Result<T, Self>where
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Tries to cast to an object of type
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. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
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and upcast
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fn dynamic_cast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
Tries to cast to reference to an object of type
T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read moreSource§unsafe fn unsafe_cast<T>(self) -> Twhere
T: ObjectType,
unsafe fn unsafe_cast<T>(self) -> Twhere
T: ObjectType,
Casts to
T
unconditionally. Read moreSource§unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
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unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
Casts to
&T
unconditionally. Read moreSource§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<O> EffectExt for O
impl<O> EffectExt for O
Source§fn queue_repaint(&self)
fn queue_repaint(&self)
Queues a repaint of the effect. The effect can detect when the ‘paint’
method is called as a result of this function because it will not
have the
EffectPaintFlags::ActorDirty
flag set. In that case the
effect is free to assume that the actor has not changed its
appearance since the last time it was painted so it doesn’t need to
call ActorExt::continue_paint
if it can draw a cached
image. This is mostly intended for effects that are using a
cogl::Offscreen
to redirect the actor (such as
OffscreenEffect
). In that case the effect can save a bit of
rendering time by painting the cached texture without causing the
entire actor to be painted. Read moreSource§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
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Source§impl<T> ObjectExt for Twhere
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impl<T> ObjectExt for Twhere
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Source§fn is<U>(&self) -> boolwhere
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fn is<U>(&self) -> boolwhere
U: StaticType,
Returns
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.fn get_type(&self) -> Type
fn get_object_class(&self) -> &ObjectClass
fn set_properties( &self, property_values: &[(&str, &dyn ToValue)], ) -> Result<(), BoolError>
fn set_property<'a, N>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>
fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError>
fn block_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn stop_signal_emission(&self, signal_name: &str)
fn disconnect(&self, handler_id: SignalHandlerId)
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
fn notify<'a, N>(&self, property_name: N)
fn notify_by_pspec(&self, pspec: &ParamSpec)
fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool
fn get_property_type<'a, N>(&self, property_name: N) -> Option<Type>
fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec>
fn list_properties(&self) -> Vec<ParamSpec>
fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
fn connect_local<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
unsafe fn connect_unsafe<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
fn emit<'a, N>( &self, signal_name: N, args: &[&dyn ToValue], ) -> Result<Option<Value>, BoolError>
fn downgrade(&self) -> WeakRef<T>
fn bind_property<'a, O, N, M>( &'a self, source_property: N, target: &'a O, target_property: M, ) -> BindingBuilder<'a>
fn ref_count(&self) -> u32
Source§impl<O> OffscreenEffectExt for Owhere
O: IsA<OffscreenEffect>,
impl<O> OffscreenEffectExt for Owhere
O: IsA<OffscreenEffect>,
Source§fn get_target_rect(&self) -> Option<Rect>
fn get_target_rect(&self) -> Option<Rect>
Retrieves the origin and size of the offscreen buffer used by
self
to
paint the actor to which it has been applied. Read moreSource§fn paint_target(&self)
fn paint_target(&self)
Calls the
paint_target
virtual function of the self