pub struct PageTurnEffect(/* private fields */);
Implementations§
Source§impl PageTurnEffect
impl PageTurnEffect
Sourcepub fn get_period(&self) -> f64
pub fn get_period(&self) -> f64
Sourcepub fn get_radius(&self) -> f32
pub fn get_radius(&self) -> f32
Sourcepub fn set_period(&self, period: f64)
pub fn set_period(&self, period: f64)
Sets the period of the page curling, between 0.0 (no curling) and 1.0 (fully curled)
§period
the period of the page curl, between 0.0 and 1.0
Sourcepub fn set_radius(&self, radius: f32)
pub fn set_radius(&self, radius: f32)
pub fn connect_property_angle_notify<F: Fn(&PageTurnEffect) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_property_period_notify<F: Fn(&PageTurnEffect) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_property_radius_notify<F: Fn(&PageTurnEffect) + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for PageTurnEffect
impl Clone for PageTurnEffect
Source§fn clone(&self) -> PageTurnEffect
fn clone(&self) -> PageTurnEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PageTurnEffect
impl Debug for PageTurnEffect
Source§impl Display for PageTurnEffect
impl Display for PageTurnEffect
Source§impl Hash for PageTurnEffect
impl Hash for PageTurnEffect
Source§impl Ord for PageTurnEffect
impl Ord for PageTurnEffect
Source§fn cmp(&self, other: &PageTurnEffect) -> Ordering
fn cmp(&self, other: &PageTurnEffect) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for PageTurnEffect
impl<T: ObjectType> PartialEq<T> for PageTurnEffect
Source§impl<T: ObjectType> PartialOrd<T> for PageTurnEffect
impl<T: ObjectType> PartialOrd<T> for PageTurnEffect
Source§impl StaticType for PageTurnEffect
impl StaticType for PageTurnEffect
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for PageTurnEffect
impl IsA<ActorMeta> for PageTurnEffect
impl IsA<DeformEffect> for PageTurnEffect
impl IsA<Effect> for PageTurnEffect
impl IsA<InitiallyUnowned> for PageTurnEffect
impl IsA<OffscreenEffect> for PageTurnEffect
Auto Trait Implementations§
impl Freeze for PageTurnEffect
impl RefUnwindSafe for PageTurnEffect
impl !Send for PageTurnEffect
impl !Sync for PageTurnEffect
impl Unpin for PageTurnEffect
impl UnwindSafe for PageTurnEffect
Blanket Implementations§
Source§impl<O> ActorMetaExt for O
impl<O> ActorMetaExt for O
Source§fn get_enabled(&self) -> bool
fn get_enabled(&self) -> bool
Retrieves whether
self
is enabled Read moreSource§fn get_name(&self) -> Option<GString>
fn get_name(&self) -> Option<GString>
Retrieves the name set using
ActorMetaExt::set_name
Read moreSource§fn set_enabled(&self, is_enabled: bool)
fn set_enabled(&self, is_enabled: bool)
Sets whether
self
should be enabled or not Read morefn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId
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Source§impl<O> DeformEffectExt for Owhere
O: IsA<DeformEffect>,
impl<O> DeformEffectExt for Owhere
O: IsA<DeformEffect>,
Source§fn get_n_tiles(&self) -> (u32, u32)
fn get_n_tiles(&self) -> (u32, u32)
Retrieves the number of horizontal and vertical tiles used to sub-divide
the actor’s geometry during the effect Read more
Source§fn invalidate(&self)
fn invalidate(&self)
Invalidates the
self
’s vertices and, if it is associated
to an actor, it will queue a redrawSource§fn set_n_tiles(&self, x_tiles: u32, y_tiles: u32)
fn set_n_tiles(&self, x_tiles: u32, y_tiles: u32)
Sets the number of horizontal and vertical tiles to be used
when applying the effect Read more
Source§fn get_property_x_tiles(&self) -> u32
fn get_property_x_tiles(&self) -> u32
The number of horizontal tiles. The bigger the number, the
smaller the tiles
Source§fn set_property_x_tiles(&self, x_tiles: u32)
fn set_property_x_tiles(&self, x_tiles: u32)
The number of horizontal tiles. The bigger the number, the
smaller the tiles
Source§fn get_property_y_tiles(&self) -> u32
fn get_property_y_tiles(&self) -> u32
The number of vertical tiles. The bigger the number, the
smaller the tiles
Source§fn set_property_y_tiles(&self, y_tiles: u32)
fn set_property_y_tiles(&self, y_tiles: u32)
The number of vertical tiles. The bigger the number, the
smaller the tiles
fn connect_property_x_tiles_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_y_tiles_notify<F>(&self, f: F) -> SignalHandlerId
Source§impl<O> EffectExt for O
impl<O> EffectExt for O
Source§fn queue_repaint(&self)
fn queue_repaint(&self)
Queues a repaint of the effect. The effect can detect when the ‘paint’
method is called as a result of this function because it will not
have the
EffectPaintFlags::ActorDirty
flag set. In that case the
effect is free to assume that the actor has not changed its
appearance since the last time it was painted so it doesn’t need to
call ActorExt::continue_paint
if it can draw a cached
image. This is mostly intended for effects that are using a
cogl::Offscreen
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OffscreenEffect
). In that case the effect can save a bit of
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entire actor to be painted. Read moreSource§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
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.fn get_type(&self) -> Type
fn get_object_class(&self) -> &ObjectClass
fn set_properties( &self, property_values: &[(&str, &dyn ToValue)], ) -> Result<(), BoolError>
fn set_property<'a, N>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>
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fn block_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn stop_signal_emission(&self, signal_name: &str)
fn disconnect(&self, handler_id: SignalHandlerId)
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
fn notify<'a, N>(&self, property_name: N)
fn notify_by_pspec(&self, pspec: &ParamSpec)
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fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
fn connect_local<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
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Source§impl<O> OffscreenEffectExt for Owhere
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impl<O> OffscreenEffectExt for Owhere
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Source§fn get_target_rect(&self) -> Option<Rect>
fn get_target_rect(&self) -> Option<Rect>
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fn paint_target(&self)
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