pub struct BehaviourRotate(/* private fields */);
Implementations§
Source§impl BehaviourRotate
impl BehaviourRotate
pub fn new<P: IsA<Alpha>>( alpha: Option<&P>, axis: RotateAxis, direction: RotateDirection, angle_start: f64, angle_end: f64, ) -> BehaviourRotate
Trait Implementations§
Source§impl Clone for BehaviourRotate
impl Clone for BehaviourRotate
Source§fn clone(&self) -> BehaviourRotate
fn clone(&self) -> BehaviourRotate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BehaviourRotate
impl Debug for BehaviourRotate
Source§impl Display for BehaviourRotate
impl Display for BehaviourRotate
Source§impl Hash for BehaviourRotate
impl Hash for BehaviourRotate
Source§impl Ord for BehaviourRotate
impl Ord for BehaviourRotate
Source§fn cmp(&self, other: &BehaviourRotate) -> Ordering
fn cmp(&self, other: &BehaviourRotate) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: ObjectType> PartialEq<T> for BehaviourRotate
impl<T: ObjectType> PartialEq<T> for BehaviourRotate
Source§impl<T: ObjectType> PartialOrd<T> for BehaviourRotate
impl<T: ObjectType> PartialOrd<T> for BehaviourRotate
Source§impl StaticType for BehaviourRotate
impl StaticType for BehaviourRotate
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for BehaviourRotate
impl IsA<Behaviour> for BehaviourRotate
Auto Trait Implementations§
impl Freeze for BehaviourRotate
impl RefUnwindSafe for BehaviourRotate
impl !Send for BehaviourRotate
impl !Sync for BehaviourRotate
impl Unpin for BehaviourRotate
impl UnwindSafe for BehaviourRotate
Blanket Implementations§
Source§impl<O> BehaviourRotateExt for Owhere
O: IsA<BehaviourRotate>,
impl<O> BehaviourRotateExt for Owhere
O: IsA<BehaviourRotate>,
fn get_axis(&self) -> RotateAxis
fn get_bounds(&self) -> (f64, f64)
fn get_center(&self) -> (i32, i32, i32)
fn get_direction(&self) -> RotateDirection
fn set_axis(&self, axis: RotateAxis)
fn set_bounds(&self, angle_start: f64, angle_end: f64)
fn set_center(&self, x: i32, y: i32, z: i32)
fn set_direction(&self, direction: RotateDirection)
fn get_property_angle_end(&self) -> f64
fn set_property_angle_end(&self, angle_end: f64)
fn get_property_angle_start(&self) -> f64
fn set_property_angle_start(&self, angle_start: f64)
fn get_property_center_x(&self) -> i32
fn set_property_center_x(&self, center_x: i32)
fn get_property_center_y(&self) -> i32
fn set_property_center_y(&self, center_y: i32)
fn get_property_center_z(&self) -> i32
fn set_property_center_z(&self, center_z: i32)
fn connect_property_angle_end_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_angle_start_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_axis_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_center_x_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_center_y_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_center_z_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_property_direction_notify<F>(&self, f: F) -> SignalHandlerId
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