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BusyHandlerState

Struct BusyHandlerState 

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pub struct BusyHandlerState { /* private fields */ }
Expand description

Tracks the state of busy handler invocations for a statement.

This implements a yield-based busy handling mechanism that integrates with the async event loop. Instead of blocking with thread::sleep, the statement yields back to the caller with StepResult::IO and a timeout. When step() is called again after the timeout has passed, it retries the operation.

Uses increasing delays. After 12 iterations, continues with 100ms delays until max duration is reached.

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impl BusyHandlerState

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pub fn new(now: MonotonicInstant) -> Self

Create a new busy handler state

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pub fn reset(&mut self, now: MonotonicInstant)

Reset the state for a new locking event

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pub fn timeout(&self) -> MonotonicInstant

Get the current timeout instant

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pub fn invoke(&mut self, handler: &BusyHandler, now: MonotonicInstant) -> bool

Invoke the busy handler and determine whether to retry.

Returns true if the operation should be retried, false if SQLITE_BUSY should be returned to the application.

For timeout-based handlers, this also updates the internal timeout instant. For custom handlers, this invokes the callback and respects its return value.

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pub fn get_delay(&self, now: MonotonicInstant) -> Duration

Get the delay duration that should be waited before the next retry.

This returns the duration between now and the timeout instant. Returns Duration::ZERO if the timeout has already passed.

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impl Debug for BusyHandlerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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