pub struct PrimaryGamepad { /* private fields */ }Expand description
Active-device and primary-gamepad tracking resources.
Implementations§
Trait Implementations§
Source§impl Clone for PrimaryGamepad
impl Clone for PrimaryGamepad
Source§fn clone(&self) -> PrimaryGamepad
fn clone(&self) -> PrimaryGamepad
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PrimaryGamepad
impl Debug for PrimaryGamepad
Source§impl Default for PrimaryGamepad
impl Default for PrimaryGamepad
Source§fn default() -> PrimaryGamepad
fn default() -> PrimaryGamepad
Returns the “default value” for a type. Read more
Source§impl PartialEq for PrimaryGamepad
impl PartialEq for PrimaryGamepad
impl Copy for PrimaryGamepad
impl Eq for PrimaryGamepad
impl Resource for PrimaryGamepad
impl StructuralPartialEq for PrimaryGamepad
Auto Trait Implementations§
impl Freeze for PrimaryGamepad
impl RefUnwindSafe for PrimaryGamepad
impl Send for PrimaryGamepad
impl Sync for PrimaryGamepad
impl Unpin for PrimaryGamepad
impl UnsafeUnpin for PrimaryGamepad
impl UnwindSafe for PrimaryGamepad
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
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fn equivalent(&self, key: &K) -> bool
Compare self to
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Converts this type into the system output type.
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Source§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.