pub struct InputMap<A: InputAction> { /* private fields */ }Expand description
Generic input action traits, bindings, and mapping storage.
Implementations§
Source§impl<A: InputAction> InputMap<A>
impl<A: InputAction> InputMap<A>
pub fn bindings(&self, action: A) -> &[InputBinding]
pub fn actions(&self) -> impl Iterator<Item = A> + '_
pub fn clear_action(&mut self, action: A)
pub fn set_bindings( &mut self, action: A, bindings: impl IntoIterator<Item = InputBinding>, ) -> &mut Self
pub fn bind_key(&mut self, action: A, key: KeyCode) -> &mut Self
pub fn bind_gamepad_axis(&mut self, action: A, axis: GamepadAxis) -> &mut Self
pub fn rebind_gamepad_axis( &mut self, action: A, old: GamepadAxis, new: GamepadAxis, ) -> bool
Trait Implementations§
Source§impl<A: InputAction> Default for InputMap<A>
impl<A: InputAction> Default for InputMap<A>
impl<A: InputAction> Resource for InputMap<A>
Auto Trait Implementations§
impl<A> Freeze for InputMap<A>
impl<A> RefUnwindSafe for InputMap<A>where
A: RefUnwindSafe,
impl<A> Send for InputMap<A>
impl<A> Sync for InputMap<A>
impl<A> Unpin for InputMap<A>where
A: Unpin,
impl<A> UnsafeUnpin for InputMap<A>
impl<A> UnwindSafe for InputMap<A>where
A: UnwindSafe,
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T: ?Sized,
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