pub struct CameraGamepadBindings {
pub slots: Vec<CameraSlotGamepadBinding>,
pub next: Vec<GamepadButton>,
pub prev: Vec<GamepadButton>,
}Available on crate feature
input_bindings only.Expand description
Generic Bevy-native input bindings for emitting SwitchCameraRequest values.
Fields§
§slots: Vec<CameraSlotGamepadBinding>§next: Vec<GamepadButton>§prev: Vec<GamepadButton>Implementations§
Source§impl CameraGamepadBindings
impl CameraGamepadBindings
pub fn bind_slot(self, button: GamepadButton, slot: u8) -> Self
pub fn bind_next(self, button: GamepadButton) -> Self
pub fn bind_prev(self, button: GamepadButton) -> Self
Trait Implementations§
Source§impl Clone for CameraGamepadBindings
impl Clone for CameraGamepadBindings
Source§fn clone(&self) -> CameraGamepadBindings
fn clone(&self) -> CameraGamepadBindings
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CameraGamepadBindings
impl Debug for CameraGamepadBindings
Source§impl Default for CameraGamepadBindings
impl Default for CameraGamepadBindings
Source§fn default() -> CameraGamepadBindings
fn default() -> CameraGamepadBindings
Returns the “default value” for a type. Read more
impl Eq for CameraGamepadBindings
Source§impl PartialEq for CameraGamepadBindings
impl PartialEq for CameraGamepadBindings
Source§fn eq(&self, other: &CameraGamepadBindings) -> bool
fn eq(&self, other: &CameraGamepadBindings) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CameraGamepadBindings
Auto Trait Implementations§
impl Freeze for CameraGamepadBindings
impl RefUnwindSafe for CameraGamepadBindings
impl Send for CameraGamepadBindings
impl Sync for CameraGamepadBindings
impl Unpin for CameraGamepadBindings
impl UnsafeUnpin for CameraGamepadBindings
impl UnwindSafe for CameraGamepadBindings
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