Colorizer

Struct Colorizer 

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pub struct Colorizer;

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impl Colorizer

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pub fn new() -> Colorizer

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pub fn underline<T: Display>(&self, input: T) -> String

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pub fn bold<T: Display>(&self, input: T) -> String

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pub fn italic<T: Display>(&self, input: T) -> String

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pub fn strikethrough<T: Display>(&self, input: T) -> String

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pub fn black<T: Display>(&self, input: T) -> String

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pub fn red<T: Display>(&self, input: T) -> String

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pub fn green<T: Display>(&self, input: T) -> String

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pub fn yellow<T: Display>(&self, input: T) -> String

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pub fn blue<T: Display>(&self, input: T) -> String

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pub fn magenta<T: Display>(&self, input: T) -> String

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pub fn cyan<T: Display>(&self, input: T) -> String

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pub fn white<T: Display>(&self, input: T) -> String

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pub fn bright_black<T: Display>(&self, input: T) -> String

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pub fn bright_red<T: Display>(&self, input: T) -> String

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pub fn bright_green<T: Display>(&self, input: T) -> String

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pub fn bright_yellow<T: Display>(&self, input: T) -> String

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pub fn bright_blue<T: Display>(&self, input: T) -> String

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pub fn bright_magenta<T: Display>(&self, input: T) -> String

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pub fn bright_cyan<T: Display>(&self, input: T) -> String

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pub fn bright_white<T: Display>(&self, input: T) -> String

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pub fn bg_black<T: Display>(&self, input: T) -> String

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pub fn bg_red<T: Display>(&self, input: T) -> String

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pub fn bg_green<T: Display>(&self, input: T) -> String

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pub fn bg_yellow<T: Display>(&self, input: T) -> String

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pub fn bg_blue<T: Display>(&self, input: T) -> String

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pub fn bg_magenta<T: Display>(&self, input: T) -> String

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pub fn bg_cyan<T: Display>(&self, input: T) -> String

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pub fn bg_white<T: Display>(&self, input: T) -> String

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pub fn rgb<T: Display>(&self, input: T, r: u8, g: u8, b: u8) -> String

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pub fn bg_rgb<T: Display>(&self, input: T, r: u8, g: u8, b: u8) -> String

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pub fn rgb256<T: Display>(&self, input: T, r: u8, g: u8, b: u8) -> String

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pub fn bg_rgb256<T: Display>(&self, input: T, r: u8, g: u8, b: u8) -> String

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pub fn reset<T: Display>(&self, input: T) -> String

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pub fn bold_underline<T: Display>(&self, input: T) -> String

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pub fn bold_italic<T: Display>(&self, input: T) -> String

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pub fn bold_strikethrough<T: Display>(&self, input: T) -> String

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pub fn underline_italic<T: Display>(&self, input: T) -> String

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pub fn underline_strikethrough<T: Display>(&self, input: T) -> String

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pub fn italic_strikethrough<T: Display>(&self, input: T) -> String

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pub fn bold_underline_italic<T: Display>(&self, input: T) -> String

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pub fn bold_underline_strikethrough<T: Display>(&self, input: T) -> String

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pub fn bold_italic_strikethrough<T: Display>(&self, input: T) -> String

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pub fn underline_italic_strikethrough<T: Display>(&self, input: T) -> String

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pub fn rainbow<T: Display>(&self, input: T) -> String

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pub fn bg_rainbow<T: Display>(&self, input: T) -> String

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pub fn bg_rainbow256<T: Display>(&self, input: T) -> String

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pub fn bg_rainbow_rgb<T: Display>(&self, input: T) -> String

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