Struct Motion

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pub struct Motion {
    pub updated: bool,
    pub key_mask: usize,
    pub pos: Vector3<f64>,
    pub phi: f64,
    pub theta: f64,
    pub speed: f64,
    pub sens: f64,
    pub fov: f64,
    pub fov_sens: f64,
}

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§updated: bool§key_mask: usize§pos: Vector3<f64>§phi: f64§theta: f64§speed: f64§sens: f64§fov: f64§fov_sens: f64

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impl Motion

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pub fn new(pos: Vector3<f64>, ori: Rotation3<f64>) -> Self

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pub fn set_speed(&mut self, speed: f64)

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pub fn set_sensitivity(&mut self, sens: f64)

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pub fn pos(&self) -> Vector3<f64>

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pub fn ori(&self) -> Rotation3<f64>

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pub fn was_updated(&self) -> bool

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pub fn step(&mut self, dt: Duration)

Trait Implementations§

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impl EventHandler for Motion

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fn handle_keys(&mut self, _state: &WindowState, event: &Event) -> Result<()>

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fn handle_mouse( &mut self, state: &WindowState, ms: &MouseState, rms: &RelativeMouseState, ) -> Result<()>

Auto Trait Implementations§

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impl Freeze for Motion

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impl RefUnwindSafe for Motion

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impl Send for Motion

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impl Sync for Motion

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impl Unpin for Motion

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impl UnwindSafe for Motion

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