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SkillService

Struct SkillService 

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pub struct SkillService { /* private fields */ }

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impl SkillService

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pub fn new(store: Arc<dyn Store>) -> Self

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pub async fn create_skill( &self, name: String, purpose: String, version: String, input_schema: Value, output_schema: Value, steps: Vec<String>, required_tools: Vec<String>, required_permissions: Vec<Permission>, cost_profile: SkillCostProfile, ) -> Result<Skill, SkillError>

Create a new skill in Candidate state.

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pub async fn transition_state( &self, id: &SkillId, to: SkillState, ) -> Result<Skill, SkillError>

Transition a skill through its lifecycle states.

Valid transitions: Candidate -> Scanning Scanning -> Testing | Rejected Testing -> Review | Failed Review -> Approved | Rejected Approved -> Staged Staged -> Active (requires signature) Active -> Deprecated | Quarantined Deprecated -> Retired | Active Quarantined -> Scanning | Retired

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pub async fn sign_skill( &self, id: &SkillId, signature: String, ) -> Result<Skill, SkillError>

Sign a skill so it can be activated.

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pub async fn create_version( &self, skill_id: &SkillId, version: String, previous_version: Option<String>, change_log: String, ) -> Result<SkillVersion, SkillError>

Record a new version entry for this skill.

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pub async fn get_skill(&self, id: &SkillId) -> Result<Option<Skill>, SkillError>

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pub async fn list_skills( &self, state_filter: Option<SkillState>, ) -> Result<Vec<Skill>, SkillError>

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pub async fn list_by_required_tool( &self, tool_name: &str, ) -> Result<Vec<Skill>, SkillError>

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pub async fn count_by_state(&self) -> Result<HashMap<String, usize>, SkillError>

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