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State

Struct State 

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pub struct State<S: PoolStore> {
    pub pool: Pool<S>,
    pub skills: Arc<RwLock<SkillRegistry>>,
    pub workflows: WorkflowRegistry,
    pub skills_dir: PathBuf,
}
Expand description

Shared state accessible by all tool/resource handlers.

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§pool: Pool<S>

The pool instance.

§skills: Arc<RwLock<SkillRegistry>>

Thread-safe skill registry (mutated by skill management tools).

§workflows: WorkflowRegistry

Workflow registry.

§skills_dir: PathBuf

Directory for persisting project-local skills.

Auto Trait Implementations§

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impl<S> Freeze for State<S>

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impl<S> !RefUnwindSafe for State<S>

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impl<S> Send for State<S>

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impl<S> Sync for State<S>

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impl<S> Unpin for State<S>

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impl<S> UnsafeUnpin for State<S>

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impl<S> !UnwindSafe for State<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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