pub struct State<S: PoolStore> {
pub pool: Pool<S>,
pub skills: Arc<RwLock<SkillRegistry>>,
pub workflows: WorkflowRegistry,
pub skills_dir: PathBuf,
}Expand description
Shared state accessible by all tool/resource handlers.
Fields§
§pool: Pool<S>The pool instance.
skills: Arc<RwLock<SkillRegistry>>Thread-safe skill registry (mutated by skill management tools).
workflows: WorkflowRegistryWorkflow registry.
skills_dir: PathBufDirectory for persisting project-local skills.
Auto Trait Implementations§
impl<S> Freeze for State<S>
impl<S> !RefUnwindSafe for State<S>
impl<S> Send for State<S>
impl<S> Sync for State<S>
impl<S> Unpin for State<S>
impl<S> UnsafeUnpin for State<S>
impl<S> !UnwindSafe for State<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more